Worked on story progression. I took the game out of "gold status" as I expanded one of the story events and then I also put it back to "gold status" as I strung the fleshed out event back together.
-Lethal battles now have to be unlocked by story progression (which was the plan in the first place)
-story battles prepared
-text fixed
-new text added
-quest log fixed
-added bold and shadow effects to make the main quest button look more like a button
-Did some detail work on the travel events to keep the "flow" going.
-Changed the start of the player's control to transition them into knowing what the quest is from the get go.
-Did a lot of little edits to make sure everything flows and looks smooth and professional.
Work on next
-Economy, play test
-Add all of the lethal conditions so they dont activate too early
-Add the Hoverboard to be taken from the Jungle Bear Bandit hideout after unlocking lethal battles
-etc
-Play test