Devlog 6/11/21

Published June 12, 2021
Advertisement

Worked on story progression. I took the game out of "gold status" as I expanded one of the story events and then I also put it back to "gold status" as I strung the fleshed out event back together.

-Lethal battles now have to be unlocked by story progression (which was the plan in the first place)

-story battles prepared

-text fixed

-new text added

-quest log fixed

-added bold and shadow effects to make the main quest button look more like a button

-Did some detail work on the travel events to keep the "flow" going.

-Changed the start of the player's control to transition them into knowing what the quest is from the get go.

-Did a lot of little edits to make sure everything flows and looks smooth and professional.

Work on next

-Economy, play test

-Add all of the lethal conditions so they dont activate too early

-Add the Hoverboard to be taken from the Jungle Bear Bandit hideout after unlocking lethal battles

-etc

-Play test

Previous Entry Devlog 6/9/21
Next Entry devlog 6/12/21
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

Dev Log 8/12/21

6543 views

Dev Log 8/9/21

5871 views

​Dev Log 8/7/21

3232 views

​Dev Log 8/6/21

3234 views

Dev Log 7.18.21

21032 views

​Dev Log 7.17.21

4779 views

​Dev Log 7.15.21.

5065 views

​Dev Log 7.13.21.

5310 views

Dev Log 7/12/21

5312 views
Advertisement