Remember, the real home of this journal is Ventspace.
So, it's come to the junction where you've decided that you'd like to form and head up a project. It's time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you're certain that pe…
So, it's come to the junction where you've decided that you'd like to form and head up a project. It's time to recruit a proper team and build something real. Should be no problem, right? Your idea is bloody brilliant, and you're certain that pe…
I promised this a long time ago, and here it is. I prefer to let the video speak for itself. This is a demo from January, so it's actually a much older iteration of what we've got now.
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I'll concede it doesn't look like much, but honestly, the game is really addictive and fun. And it's a dollar.
One of the technologies in this is the binaural audio system that I discussed earlier. On the above page, there's a linked video -- put on headphones and watch it. You'll get the point …
I'll concede it doesn't look like much, but honestly, the game is really addictive and fun. And it's a dollar.
One of the technologies in this is the binaural audio system that I discussed earlier. On the above page, there's a linked video -- put on headphones and watch it. You'll get the point …
This post is a late copy from Ventspace.
Just to be clear, I'm restricting my comments to the DirectX section of the codepack. I'll probably be integrating some of the other bits (jump list support etc) into SlimTune, so we'll see how that goes later. But around a week ago, they finally released 1.…
Just to be clear, I'm restricting my comments to the DirectX section of the codepack. I'll probably be integrating some of the other bits (jump list support etc) into SlimTune, so we'll see how that goes later. But around a week ago, they finally released 1.…
Let's recap. For about two months now, I've been working on a brand new profiling tool for .NET, C#, CLR, and all that jazz. It's open source, completely free, and supports frameworks 2.0 and later (no 1.x, sorry). Some of the notable features include remote profiling, real time results analysis, a…
I decided to try out the dotTrace Profiler, which runs $200 for a personal license and $500 per developer for organizations. IOW, it's expensive. That $200 license makes it the cheapest of the commercial options, and I ran the trial on one of my games. They have some nice UI touches I like. The dat…
This is actually a combination of two Ventspace posts.
I guess what I posted must have made the rounds or something, cause three days after I said what I was doing, a new NProf was released. Here I went to all this trouble of creating a new profiler, and all I really had to do was complain [grin]
I …
I guess what I posted must have made the rounds or something, cause three days after I said what I was doing, a new NProf was released. Here I went to all this trouble of creating a new profiler, and all I really had to do was complain [grin]
I …
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