This story was actually posted a week ago on Ventspace!
Long story short: I'm not so sure about them.
The reason SlimDX does not, by and large, include finalizers is because of the threading issues involved. You can enable multithreaded devices in D3D 9 and 10, but it's not really a good idea in mo…
Long story short: I'm not so sure about them.
The reason SlimDX does not, by and large, include finalizers is because of the threading issues involved. You can enable multithreaded devices in D3D 9 and 10, but it's not really a good idea in mo…
Why did this post show up so much sooner at Ventspace? Because Wordpress is a lot better than GameDev at this sort of thing. Also their PageRanks are much higher for some reason.
Now we get into the real substance of things. In Part 1, I discussed some of the historical elements that went into the …
Now we get into the real substance of things. In Part 1, I discussed some of the historical elements that went into the …
When I last posted, the demo video was the Barbershop recording. Although it's an excellent video, it's not ours and the only media I had to show that was actually by us was an eight second clip that was not terribly impressive. That is no longer the case!
Grab headphones and listen!
The game is prev…
Grab headphones and listen!
The game is prev…
This post appeared last week on Ventspace. In case you haven't noticed, most posts are there first.
Arcen Games recently released their first game, AI War. It's available directly from them, along with a demo version You can also download it via Impulse, which is Stardock's equivalent to Steam. ("S…
Arcen Games recently released their first game, AI War. It's available directly from them, along with a demo version You can also download it via Impulse, which is Stardock's equivalent to Steam. ("S…
A friend of mine has been working very hard on a project which involves two revolutionary technical innovations. I am not usually the kind to care for revolutions, but I honestly believe that both of these are really, really significant. I'm actually hoping to join up and help make these things int…
This post appeared on Ventspace on Wednesday.
As I mentioned earlier, there's very little documentation on how the internals of SlimDX work, and why they work that way. This is important documentation, both for the team and for anyone looking to make changes or add things. I do intend to add full d…
As I mentioned earlier, there's very little documentation on how the internals of SlimDX work, and why they work that way. This is important documentation, both for the team and for anyone looking to make changes or add things. I do intend to add full d…
This post appeared on Ventspace yesterday.
There are two attributes that fundamentally differentiate SlimDX from MDX and XNA:
The Windows API Code Pack mucks this up a bit, but more on that another time. I've already opened my mouth about it once without …
There are two attributes that fundamentally differentiate SlimDX from MDX and XNA:
- It's a "hobbyist" project.
- It's open source.
The Windows API Code Pack mucks this up a bit, but more on that another time. I've already opened my mouth about it once without …
This post was taken from Ventspace.
When I was doing the November 08 release of SlimDX, I had to do a lot of builds to get it right. As a result, I was keenly aware of compile times, which sucked to be quite frank. On my main development workstation, a full rebuild of Release x86 was around ten min…
When I was doing the November 08 release of SlimDX, I had to do a lot of builds to get it right. As a result, I was keenly aware of compile times, which sucked to be quite frank. On my main development workstation, a full rebuild of Release x86 was around ten min…
This post was taken from Ventspace.
Along with Windows 7, several beta APIs to go along with the new OS have been available. One of the biggest is Direct3D 11, and although we were dabbling with it before, what was previously available was strictly experimental. Although it is by no means stable, S…
Along with Windows 7, several beta APIs to go along with the new OS have been available. One of the biggest is Direct3D 11, and although we were dabbling with it before, what was previously available was strictly experimental. Although it is by no means stable, S…
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