This is a short one, so I've provided full text today. As always, Ventspace is the source.
I've now added service and ASP.NET profiling support to SlimTune. Services seem to work, although I've tested it pretty minimally. ASP.NET should work but I'm really not set up to test it properly. I might at…
I've now added service and ASP.NET profiling support to SlimTune. Services seem to work, although I've tested it pretty minimally. ASP.NET should work but I'm really not set up to test it properly. I might at…
I've mentioned before that most of SlimTune's core functionality is pluggable. This actually includes the underlying data storage system. The app works through a fairly simple interface, and even SQL is only used by the visualizers and not the core program. To date, the engine in use was Microsoft'…
I've been doing some work on SlimTune quietly, and now it's to the point that I have to decide what the next phase of things should be. There are essentially three major groups of work to tackle: UI improvements, memory profiling, and instrumentation. I'll spend this post explaining what I'm lookin…
Late copy of a post from Ventspace. Full text today.
One of the create flags for D3D 9 devices is FpuPreserve. It tells the Direct3D runtime that you don't want it to mess with the FPU flags, which it does to improve performance. And you should probably be using it.
FPU computations are a really hid…
One of the create flags for D3D 9 devices is FpuPreserve. It tells the Direct3D runtime that you don't want it to mess with the FPU flags, which it does to improve performance. And you should probably be using it.
FPU computations are a really hid…
Every so often, someone complains about the overall price depression on the iTunes App Store to rock bottom. It's a theme that recurs fairly often, and I'm generally a little dubious about the people who are upset about it. It seems mostly to be a product of an actual free market -- you may think y…
This is from Ventspace, but today I've decided to give you the full text, on time.
I'd like to introduce you all to our new company, Action = Reaction Labs LLC. Our goal is to bring a pair of new technologies to the games market, starting with the iPhone, that I think could really change things. I …
I'd like to introduce you all to our new company, Action = Reaction Labs LLC. Our goal is to bring a pair of new technologies to the games market, starting with the iPhone, that I think could really change things. I …
A few months ago, I pushed for GameDev.Net to add a new forum, Breaking into the Games Industry. Overall, this has been a great place and some excellent discussion has happened there. I've noticed one particular trend though, and I wanted to discuss it a little bit. Basically, there's a surprisingl…
Recently, a developer (hereafter referred to as "Moron") posted a tirade about how much better OpenGL is than DirectX. This moron of course got himself linked by another group of morons known as "Slashdot", and probably some adjunct groups of particularly stupid (but not quite moronic) people such …
Just a thought. I've been learning a lot about television technology lately, and one of the tricky things about it is the difference between video and film. It's generally well known that movies and film are at 24 fps, supposedly because that's the frame rate at which we can't distinguish it from r…
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