Screw Degrees! Right?
Published January 11, 2010
A few months ago, I pushed for GameDev.Net to add a new forum,
Breaking into the Games Industry. Overall, this has been a great place and some excellent discussion has happened there. I've noticed one particular trend though, and I wanted to discuss it a little bit. Basically, there's a surprisingly large number of people who are either dubious of a degree (computer science or otherwise), or actively believe it's not needed. This
particularly eloquent fellow may have summed it up best:
Quote:
sure stay in school for your deplomas, in my apionon unless you wanting to work for others its a complete wast of valuable time.
I'd like to provide some commentary, as someone who
actually got a game industry job without a degree, and who just finished his degree.
As usual, the rest of the post is available
on Ventspace. This way, I get to actually track statistics!
But somehow game industry seems to me like this scary place where you must at least have 1-2 degrees, a dozen finished quality games, maybe some books/articles published and whatnot, in order to get your foot in the door. I had a plan to try to get a gamedev job at some country who actually has an industry; but with the current recession and all the talent out in the streets looking for a job I've pretty much abandoned it as not realistic. I don't know, general software jobs seem like one of those run-of-the-mill positions in which anybody with an ounce of programming knowledge can work, in contrast with gamedev jobs which seem more demanding. Maybe it's because there are a lot of people that want to work in the game industry? Or maybe my impressions are just incorrect, seeing as they're not based on first hand experience but hearsay.