I'm recycling a couple old posts from a different blog here in order to pad things out in between entries for my game.
Object Lifetime and Destruction in .NET
I've noticed lately that a lot of people seem to have a kind of vague perception of what happens to objects after you're finished using them…
Object Lifetime and Destruction in .NET
I've noticed lately that a lot of people seem to have a kind of vague perception of what happens to objects after you're finished using them…
I would really appreciate comments on this one.
The Concept -- Background and Overview
Historically, my hobby work has been focused on middleware and libraries. Game code was sort of incidental to the whole thing. I've written two games to date; both of these games were for school projects. They were…
The Concept -- Background and Overview
Historically, my hobby work has been focused on middleware and libraries. Game code was sort of incidental to the whole thing. I've written two games to date; both of these games were for school projects. They were…
Emo Reznor
"Sylvester Stallone" Reznor
"Tom Cruise" Reznor
"Michael Jackson" Reznor
"Linkin Park" Reznor (reference photo)
"Kurt Cobain" Reznor
"VTEC Just Kicked In, Yo" Reznor
"Fell in the Pool" Reznor
"This Is Sparta" Reznor
"Sylvester Stallone" Reznor
"Tom Cruise" Reznor
"Michael Jackson" Reznor
"Linkin Park" Reznor (reference photo)
"Kurt Cobain" Reznor
"VTEC Just Kicked In, Yo" Reznor
"Fell in the Pool" Reznor
"This Is Sparta" Reznor
I just fixed a heap corruption bug in SlimDX. Most people find this type of error to be really annoying to debug and repair. I rather enjoy it, though. Same goes for stack corruption and other types of native code induced bugs.
On a side note, if you haven't noticed the XNA news from GDC, you are re…
On a side note, if you haven't noticed the XNA news from GDC, you are re…
I'm concerned that some people will read this post and all they will take away is "the standard vector class sucks". It doesn't. You should not go out and write your own replacement vector class. But to pretend that it's a perfect class in all situations is absurd, too. The purpose of this entry is…
Wow, it's been a long time since I did an entry. Life's been busy, although it's also been better than I can ever remember it being. I have some issues to work on in terms of balancing all the different pieces, but overall I have to say I'm really happy with things.
Assert Sucks
If you do work in C/C…
Assert Sucks
If you do work in C/C…
I was recently made aware of the Intel C++ STM Compiler. They're doing some fairly interesting work...but the sample code is really unbelievably hideous and offensive. As a research project it's great, but I can't see it actually catching on, not in that form. The point of STM was to make coding ea…
Mass Effect is amazing.
Wins and Fails
I've been noticing an increasing tendency lately to describe things as "epic fail". Now I love gloating about someone else's epic fail as much as anybody else, but things have been going a bit too far. Not every fail is an epic one, people. In any case, I've dec…
Wins and Fails
I've been noticing an increasing tendency lately to describe things as "epic fail". Now I love gloating about someone else's epic fail as much as anybody else, but things have been going a bit too far. Not every fail is an epic one, people. In any case, I've dec…
I'll probably get a photo of my office up soon. I have gotten some new hardware, and the place is quite impressive. It's unfortunate that PS3s don't stack, though. It would've saved me a lot of space.
A Case for Trivial Setters and Getters
I've historically been strongly opposed to writing trivial ge…
A Case for Trivial Setters and Getters
I've historically been strongly opposed to writing trivial ge…
SlimDX is supposed to be a stupidly simple, thin wrapper around DX objects and functions. It's supposed to do damn near no work and as a result it's supposed to be easy to get it right. It turns out that those things don't hold up all the time in practice. Sometimes it's true, but sometimes working…
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