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Baltimore, MD
We're pushing .NET technology to its limits. Come watch!
280 comments
3 followers
123 entries
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Promit
July 27, 2009
How to Choose Sampling Frequency?
So I was wondering, how do you decide at what frequency to sample when you're building a sampling based profiler?

No, seriously. What are you supposed to punch in? I'm taking samples 4ms apart because it sounds less like a bullshit number than 1 or 5. I have literally no idea how to choose. Lower in…
735 views
Promit
July 20, 2009
Moar SlimTune
Primarily due to Washu request!






I'd like to point out that it can see native functions, too.
821 views
Promit
July 18, 2009
Export and Import Interoperability
I've decided that "Windows API Code Pack" is far too long to say/write in casual conversation. WACP it is.

These are terms I came up with a few weeks ago, and I wanted to document them properly. I feel that they're good descriptions of what a wrapping API like SlimDX allows, and it's useful to be ab…
772 views
Promit
July 17, 2009
Remote Profiling will NOT be secure in SlimTune
At least, not to begin with. There are some drawbacks to not being a security professional, one of which is that I have neither the qualifications nor the experience to do a proper security analysis of the profiler backend. Since I can't audit the backend for security, it will be considered insecur…
729 views
Promit
July 14, 2009
SlimTune Profiler for .NET
I basically took last week off from blogging. Time to try and get some new entries out! Things have been very SlimDX focused, but what did you expect? It's what I do. Maybe today's will inspire a bit more general interest.


As a creature of GameDev.Net, I get to see lots and lots of discussions ques…
1,777 views
Promit
July 13, 2009
SlimDX Performance
I'm not equipped at the moment to undertake a full treatment of SlimDX's performance right now, as that's a rather touchy set of problems. However, I did want to provide a general overview of what kinds of things affect SlimDX performance and what you can expect from your own programs. Strictly fro…
1,522 views
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Promit
July 10, 2009
SlimDX Supports Direct3D 10.1, too
SlimDX has had Direct3D 10 support for a long time, and it's almost certainly the single best way to get 10 support from C# or any other .NET language. While it's true that the very original prototype didn't plan on it, that was over two years ago and it's very much a first class citizen. Although …
769 views
Promit
July 09, 2009
The SlimDX Architecture, Part 3
I asked Josh to write up a follow up to the first two parts, covering the ancillary object support in our ObjectTable, which he graciously agreed to. Here it is.


I want to switch gears a little bit and talk about a class you've almost certainly seen if you're doing any SlimDX work: DataStream. I'd …
821 views
Promit
July 01, 2009
I am now a DirectX MVP!
I've just been awarded XNA/DirectX MVP status by Microsoft! I'm still poking around the new sites I've been given access to, but there's a lot of cool stuff here, courtesy of Microsoft. They're giving me MSDN and TechNet subscriptions, for example, which I'm thrilled about. I'm also eager to finall…
879 views
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