I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit button to Apple.
In the meantime, I happened to put together a video showing a prototype of the game, runnin…
In the meantime, I happened to put together a video showing a prototype of the game, runnin…
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background and the game itself; I'm planning to post more technical information about the game and development i…
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background and the game itself; I’m planning to post more technical information about the game and development …
I’ve been in the process of building and testing a new machine using Intel’s new X99 platform. This platform, combined with the new Haswell-E series of CPUs, is the new high end of what Intel is offering in the consumer space. One of the pain points for developers is build time. For our part, we’r…
It’s good to review the fundamentals sometimes. Written in 1995 and often forgotten: A Pixel Is Not A Little Square.
It's been a long time since I've written anything, so I thought I'd drop off a quick update. I was in San Francisco last week for a very interesting and unusual conference: ESCoNS. It's the first meeting of the Entertainment Software and Cognitive Neurotherapy Society. Talk about a mouthful! The at…
FREE! We've made Slug Bugs free for a limited time. Why wouldn't you try it now?
I've been quiet for a very long time now, and this is why. We've just shipped our new game, Slug Bugs!
It uses our Ghost binaural audio which I've teased several times in the past, and is also wicked fun to play. Please …
I've been quiet for a very long time now, and this is why. We've just shipped our new game, Slug Bugs!
It uses our Ghost binaural audio which I've teased several times in the past, and is also wicked fun to play. Please …
I've used Subversion for a long time, even CVS before that. Recently there's a lot of momentum behind moving away from Subversion to a distributed system, like git or Mercurial. I myself wrote a series of posts on the subject, but I skipped over the reasons WHY you might want to switch away from Su…
Late copy of a Ventspace post.
Last time I talked about Mercurial, and was generally disappointed with it. I also evaluated Git, another major distributed version control system (DVCS).
Short Review: Quirky, but a promising winner.
Git, like Mercurial, was spawned as a result of the Linux-BitKeeper …
Last time I talked about Mercurial, and was generally disappointed with it. I also evaluated Git, another major distributed version control system (DVCS).
Short Review: Quirky, but a promising winner.
Git, like Mercurial, was spawned as a result of the Linux-BitKeeper …
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