Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
237 comments
1 followers
359 entries
Advertisement
Telastyn
June 11, 2006
It's Dead Jim...
My main windows machine crapped out on Saturday while I was out of the house. I came back to find the machine off, except for the power LED, which was blinking. Power/reset buttons did not help. I removed everything but psu, motherboard, and cpu. Power button merely spun the fans one revolution; th…
295 views
Telastyn
June 07, 2006
Interview Report
Lengthy interview lacking in many technical aspects. They're interested in some code samples at least. I need to make some better cleaner done code for stuff like that in the future.

Anyways, it looks to be highly super ideal; app development, big but not huge company, friendly team of real people,…
247 views
Telastyn
June 07, 2006
Zzz...   Zzz...   Zzz...
Been poking around with some reflection and attribute stuff with C#. I am pondering rewriting a good deal of the moe GameObject code to cut down on some of the heavy copy/paste involved with some of the event triggering, discovery, and serialization. I'm not sure it'll be much better. There's no ea…
275 views
Telastyn
June 04, 2006
Same old stuff.
No real progress on the job hunt. Fixed a UI bug with moe. Rewrote a bit of the little Amp proggie. It now draws the 'active' song in a different color (rather than selecting it), and the playlist has a little context menu to add/remove stuff. Not too impressive I suppose, but learning is better th…
297 views
Telastyn
May 30, 2006
Day Late, Dollar Short.
I was distracted yesterday by penny arcade's linking to Bang Howdy. I gave it a try since it was by the folks who made Puzzle Pirates, which I liked quite a bit. Quite a different game, not nearly as innovative or compelling, but it's still got a good addictiveness to it.

Today though, yes today I m…
306 views
Telastyn
May 29, 2006
Progress Report, and Nefarious Bug Squashing!
A fair amount of work on MoE today. A good portion of the Fog of War code got implemented onto Tiles and Paths, which are now propogated as detected rather than explicitly communicated by test code. The fog of war stuff seems like a beehive of nasty hacks, but it works like a charm and is easy to u…
240 views
Telastyn
May 28, 2006
Progress Report
I managed to change the motor oil in my lawnmower without major incident. Some I know will scoff at this as an achievement, but I'm not exactly a car guy. Or a hands on builder guy, or pretty much any practical crafting skill of any sort...

Anyways, I managed to get some work done yesterday on the …
241 views
Advertisement
Telastyn
May 24, 2006
Aches and Edibles
I have a nice throbbing headache, only without the soothing haze of alcohol. I spent the past 8-9 hours doing a programming test for some crackpot consultantcy. They seem like crackpots, so even an offer I'll be wary of, but it's good to be tested on things. Who knows? Looks can be decieving. One C…
266 views
Telastyn
May 23, 2006
Work Progresses.
Job hunting proceeds fruitlessly, but Moe work continues at a moderate clip. No shiny or impressive advances, but stuff that needs done.

- Changed the Race class stub into a minimal structure able to be constructed and trigger events.
- Added Server serialization and events for Race stuff.
- Added Cli…
282 views
Telastyn
May 20, 2006
Progress Report
It's been some time coming, but I hacked up the mostly broken MOE UI code so that it now works properly. Mostly...

I can at least move the test unit around, undo movement orders, and the unit/detail info updates nicely as the underlying data changes. It's still a bit too fragile. I think that movin…
257 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
55 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement