Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
237 comments
1 followers
359 entries
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Telastyn
May 19, 2006
Grr.
Had to share:

Quote:
XXXXX is currently accepting applications for a Junior Level .NET
Developer.
Ideal candidates should have 2-3 years of .NET development experience...
The employer is looking for
a candidate with excellent communication and a master of the english
language because of an expectation to…
281 views
Telastyn
May 18, 2006
Meh.
The last interview I was waiting on turned me down as well. I've a few callbacks that're in the process of becoming interviews and a few emails to companies waiting for replies. I hate this tedium and continual failure without any good ways to improve my prospects.

Still, there are poor ways. I clea…
260 views
Telastyn
May 17, 2006
No Progress.
Job hunting continues without progress. Moe work has all but ceased due to job hunting and motivational issues. In the meantime, here's a screenshot, and links to people actually doing some work.


[edit: by the way, I've never understood peoples' fascination with bitmaped fonts. They're tons more wor…
380 views
Telastyn
May 16, 2006
Amped.
Eh, the horrible weekend took longer to blow over than I expected, and even got worse if that's possible before lightening up a little this morning. I still cannot bring myself to work much more on moe with the flood of [disorganized] things that still need done, the job hunt, and the lack of relax…
284 views
Telastyn
May 13, 2006
Meh.
I am in a foul mood.

One of the interviews from last week turned me down, and the other isn't due to decide for a few more days at the latest. This means I get to call my folks for Mother's day and dance around unemployement while knowing full well they're intelligent enough to know that no "yay! I…
287 views
Telastyn
May 11, 2006
Undo
It's within that 1-2 weeks that I'm supposed to hear back from last weeks' interviews. I hate waiting and being ready to act friendly and professional in the face of 'sorry, other candidate was a better fit' at any moment is tiring and makes me nervous.

Progress is slow. Off of this thread I got a …
227 views
Telastyn
May 10, 2006
Professions
I jotted down some profession info for MoE (in the design doc [link is to last revision]). Need to do a bit more brainstorming [or hear others brainstorm a little] to gather what the profession code is going to need to be able to do. For those interested:


3.4.5.2.1 Peasant [tentative/low]

Default cl…
252 views
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Telastyn
May 10, 2006
Progress Report
Fixed up the test mapgen to actually spawn a unit [rather than sending partial messages], and the unit layer to actually check for them [rather than just drawing one at 1,1,0].

The result is an actual unit which I can select, and the UnitBox can give me details for:



Not much, but it's hard to give mo…
233 views
Telastyn
May 09, 2006
You'll rue the day Trebek!
Ahem. I found one of the major slowdowns I think. The UI layer was rendered as many transparent tiles which acted as mouse targets for recentering the map. Rather than rendering to texture, I just removed the layer's rendertree() call. The input handler uses visibility, and will nicely ignore the l…
257 views
Telastyn
May 08, 2006
Progress Report
Due to some of the performance problems [see below] I poked around at Rendering to Texture, and then just displaying that. From vague memories of forum posts made by those who know more than me, that's the way to go. Seems reasonable without any knowledge.

Anyways, it was actually pretty easy to se…
295 views
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