Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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359 entries
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Telastyn
August 07, 2006
Damn SQL.
I have a particular aversion to SQL servers. I'm not sure what it is really. I have a fairly good idea about how they work, what they're used for, strengths, limitations... For whatever reason I've always had problems with them. The most recent incarnation was an installation on my dev machine to t…
244 views
Telastyn
August 04, 2006
Bleh.
I got to spend most of the day answering phone calls about middling job prospects. Better than not I suppose, but I am overdue on some sleep.

I'm a little stuck in Moe at the point where I need to add command handling for player orders. In the previous iteration, each player got their own handler. …
226 views
Telastyn
August 03, 2006
That's odd.
So I spent 10 hours on the road, but managed to have my most productive job hunting day, 6 interview requests and one offer.

The offer is... below market. Well, below market is generous. My wife the secretary would make probably $10k more after benefits than I would doing unix-like administration an…
221 views
Telastyn
August 03, 2006
Oot n aboot!
I have about 10 hours of interviews and interpersonal networking shtuff lined up for today. I'm not going to be getting any moe or UI work done. I'm likely not even going to get any jobs or nibbles out of it either... still a better chance than sitting on my butt.
284 views
Telastyn
August 01, 2006
More dumb UI tricks.
Last night I went through and developed a basicish vertical listbox. Takes arbitrary types, and a generator to convert the arbitrary type into an arbitrary renderable. Has two modes of operation: resize mode, where the rectangle represented by the list is the sum of all contents, and contrain mode,…
216 views
Telastyn
July 31, 2006
Sigh.
So I got turned down on that position that I had the 2nd interview last week. My gmail resume inbox has 315 threads. 315! Threads, not just emails... No offers.

This sucks.
245 views
Telastyn
July 30, 2006
Borders
Spent about two hours this morning writing up a class for border rendering. I'd been avoiding it for some time, since I couldn't think of an elegant system to allow for both inner and outer controlled borders (and because I'd not implemented rotation yet). That is, some will need to be "fit within …
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Telastyn
July 29, 2006
Progress? Pff!
Eh, I've been putting off actual moe work for some reason. Partly I've been busy/tired/interrupted a bit, and partly I don't have a nice plan for doing stuff. Plans are good, even if they're intangible or procrastinated.

Anyways, I've been meaning to get my UI a bit more fleshed out and presentable,…
235 views
Telastyn
July 27, 2006
If you ever needed a reminder...
That you're a bonehead, work with your old code. I'm glad such events happen less regularly, but working with some networking code I wrote up almost a year ago reminded me how much my code sucks at times. The network code is actually quite nice, as it will take strings, buffer and dump them to a ha…
206 views
Telastyn
July 27, 2006
I'll most likely kill you in the morning.
Moe progress has been slowed to pitiful rates by interviews and by the fact that I've run out of designed things to implement. It's good that I don't just implement things without designing them anymore, but bad that it rather stops development. As for interviews, there was nothing promising. Just …
340 views
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