Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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Telastyn
July 23, 2006
Yet more trudging advancement.
I don't think I'm going to get to my goal by the end of business today. Looking at it again, the client code is a mess. A number of the orginizational changes are going to make the (little) gameplay code I do have difficult to port. That and I should stop and re-document much of the stuff I did in …
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Telastyn
July 22, 2006
Progress Report
Binding the clientside messages via reflection also was a breeze, so I'm guessing the problems with serverside messaging is just some design foible on my part. Here's some debugging output which lists the generated message handlers.


Client bindings:
void TileGroundCover
void …
277 views
Telastyn
July 21, 2006
Progress Report
Progress continues... slowly. The revised moe server now accepts clients and the such, and the Reflection generated Fog of War messages (send client updates when the fog state changes, unlike the actual property changing I discussed in the last post) work nicely without much fiddling on my end for…
262 views
Telastyn
July 20, 2006
Progress Report
So word is in that the interviews last week are no-goes. One ran into bureaucratic malaise and they're not hiring anyone. The other was a poor fit (what the hell do I know about assembly lines?) and they've two other candidates likely better suited for the job.

On a slightly related note, I spent th…
288 views
Telastyn
July 19, 2006
I am going to hell methinks...
I'd like to share a little problem I've just run across and the rather horrible solution. I'm not sure if it's too horrible, as it makes stuff much easier to deal with, but...

The problem comes with an idea I had to better segment the moe game objects. In the previous iteration, public variables wou…
221 views
Telastyn
July 18, 2006
Eww...

Laugh it up!


public class FogOfWar {
private Dictionaryint>>> FogMap = new Dictionaryint>>>();

// ...
}






I've finished pretty much all of the non-game specific stuff, leaving a few days in my goal to re-fit Moe. The UI stuff got less fiddling than I wanted, which will be revisi…
315 views
Telastyn
July 17, 2006
Progress Report
My family has gone, and no job has enslaved me yet so I am free to work on code for the first time in about a month. I actually got a bit done over the weekend, with about a third of the MoE codebase properly commented and renamed/shuffled. I've a phone screen tomarrow and an appointment with the c…
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Telastyn
July 13, 2006
Status Update
I went through and updated a few more pieces of code with the MS style XML comments, fixed some of the C++ style naming and migrated them into dll projects rather than random source files strewn about. I'm not sure it's good, but the code looks neater and more professional if less readable. It shou…
231 views
Telastyn
July 12, 2006
It's big, It's heavy, It's wood!
The C# logging code is fixed up kinda nice now. I've never had to release code for public consumption and don't work professionally, so I'd be interested in your folks' feedback on readability, format, and stuff I might be missing in my ignorance. Actual functional feedback is always cool too.


So, t…
267 views
Telastyn
July 11, 2006
Motherboard arrives!
Yay, my motherboard finally arrived, so I spend 2 hours hooking it into the case and installing the tons of stuff the mobo has. Right after I get the last network port installed up, *knocka, knocka, knocka*. UGH! system drive keels over and dies a horrible knocking death...

Just what I needed, 6 yea…
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