Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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Telastyn
August 20, 2006
Progress Report, demo review.
Spent most of the day playing the Sword of the Stars demo. Apparently it's been taking a lot of flak for reasons beyond people expecting 4X Homeworld (it's by some of the same people apparently). Certainly a lot of those complaints are accurate, though a good number are stuff like UI awkwardness an…
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Telastyn
August 17, 2006
Progress Report
The actual paper offer is in. I start Monday-ish. Yay and stuff.


I love seeing threads like this. Oh, I don't get that much joy out of language war threads, but it's highly amusing to me to see the camps split right down Rating/skill/experience lines.

Progress on Moe (incarnation 7?) restarted this …
218 views
Telastyn
August 16, 2006
Woof! Again.
The offer is in. I don't have the formal paper version, but an electronic version along with a tracking number. Offered pay is a little less than expected, and title is a little more than expected. Oh, and they're requiring a drug test; which is completely assinine, but I've little leverage. I'll g…
218 views
Telastyn
August 16, 2006
Woof!
First things first. An interview last week went well, and the folks seemed pretty eager to get me in there. Actual dev job (well, not in the software industry), decent pay, free soda. It's not .NET, and the commute is a little far, but that's just nitpicking. Oh, and the actual offer isn't in my ha…
360 views
Telastyn
August 13, 2006
Productivity.
It's always nice to see people getting some progress done like Deyja and Tape Worm; provides ample motivation to get off my ass.

Nothing showy today, but I added more reflection details to automate the client/server messaging. I managed to overcome the reflected delegate assignment problem as descr…
238 views
Telastyn
August 11, 2006
Le Font Redux!
I hacked a bit at the font dialog thing. It doesn't look it, but the actual renderable generation got redone to allow selection without some egregious hack. A selection change now actually triggers an event. I'll still need to abstract out the cursor/selection part into its own bit, but it's good f…
337 views
Telastyn
August 10, 2006
Le Font.
Had a long interview today, which went fairly well if not being difficult. We'll see.

I doodled up a little prototype FontDialog. I need to change the cursor control to be more controlable and not equivalent to the rendering cursor. The actual font discovery and rendering works fantastically though.…
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Telastyn
August 08, 2006
Holy Tool Batman!
I know this probably isn't very impressive, but I have some source to a little utility I'd like to share. I've been itching a little bit for a nice automated way to do line counts for an entire VS solution. Sure, line counts are silly, and it's hard to determine what's an actual line of code (as op…
259 views
Telastyn
August 08, 2006
Ugh.
Another interview, another failure.

Just something about my background or personality is driving people off. I doubt it's technical ability, as I've done fine at the few occurances of an actual technical question. I wonder sometimes if I wouldn't be better off letting people think I've had a normal…
307 views
Telastyn
August 07, 2006
Progress Report
Quote:
I'm a little stuck in Moe at the point where I need to add command handling for player orders. In the previous iteration, each player got their own handler. That was nice because then setting that it was someone's turn was as easy as enabling the 'in turn' commands. It sucked, because almost…
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