Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
237 comments
1 followers
359 entries
Advertisement
Telastyn
August 24, 2007
Peculiarities of Minnesota.
I've lived in a variety of places over the course of my life, most recently moving to Minnesota 2 years ago. It's not really a big deal, people are people everywhere y'know? They'll tend towards things that make 'em feel good and away from things that make 'em feel bad. No big secret to human natur…
282 views
Telastyn
August 22, 2007
Workshop Update
400 more lines. Added class/cross-class tags to profession. Added Barbarian 1 and Fighter upto level 10. Handled a bug in multi-class HP gain. Example of multiclass handling (The halfling barbarian/rogue is one of my favorites to play in 3rd ed.):

[barb speed bonus not implemented until armor is, ra…
350 views
Telastyn
August 21, 2007
Workshop progress, workplace notes.
About 700 more lines. All races now input fairly completely. Some little things are left out awaiting implementation bits. Almost all feats implemented.


I've also been at my work now for a year. They do their reviews oddly so I won't catch one until January, but things are going well afaict. I wish …
221 views
Telastyn
August 18, 2007
Workshop Update once more.
No moe work it looks like, but the workshop project is chugging along. Poor beginners. Another 400 lines or so. Feats now mostly work. The fighter bonus feats don't work, but the human ones do. So far only Alertness and the armor proficiencies are actually inputted.



Character[4] - FoobieMonkey
Elf[2…
240 views
Telastyn
August 17, 2007
And in other news...
Today was the workplace Fantasy Football draft. I've not played for a few years after every single first round pick I made (4 years running) blew out their ACL or suffered a similar season ending injury within the first few weeks.

8 person league. Good points for yards, 4 for throwing td, 6 for othe…
262 views
Telastyn
August 16, 2007
Project update.
400 more lines. Attack bonuses, trait infrastructure, skill stuff, humans, and more of elves implemented.



Character[4] - FoobieMonkey
Human[3]
Fighter 1

Unknown / Unknown
Age: 52 Height: 67 in. Weight: 222 lbs.
Speed 30 = 30 (Racial[3])
Max HP 13 = 13 (None[5])…
232 views
Telastyn
August 15, 2007
C# workshop update.
Another 400 lines, "profession" infrastructure now there.


Character[2] - FoobieMonkey
Elf[3]
Fighter 1

Unknown / Unknown
Age: 453 Height: 54 in. Weight: 106 lbs.
Max HP 11 = 11 (None[4])

Strength 7 = 7 (Base[2])
Intelligence 13 = 13 (Base[2])
Wisdom 11 = 11 (Base…
270 views
Advertisement
Telastyn
August 14, 2007
C# workshop, minor updates
I have a good deal of time this coming week/weekend. I hope to finish off a bit of project 2 for the C# workshop so I can better answer questions and readily post code. Then on to Projects in moe.

I imagine there's going to be a great deal of problems with project 2. The project itself is pretty hai…
238 views
Telastyn
August 01, 2007
Oh... not good.
http://www.chron.com/disp/story.mpl/front/5019944.html

So the major bridge across the mississippi up here just fell during rush hour. They were doing some repair/sandblasting work on it in the past month and pictures show a freight train going along underneath the bridge (which the bridge landed one…
286 views
Telastyn
July 23, 2007
Parsing into Practical Application.
One of the best little libraries I've ever written was a set of classes for an interpreter. The original requirements stemmed from wanting something to handle input from a quake-style console without a big case statement.

Since then it's grown a little to handle requirements here and there. It's als…
263 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
55 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement