Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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359 entries
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Telastyn
January 08, 2008
You're kidding, right?
I picked up Shin Megami Tensei: Persona 3 (the 'shoot yourself in the head game') the other day. High School/Dating sim - RPG hybrids aren't exactly on my radar, but after some good word of mouth and some critical praise I penciled it in after I had a good desire for a game where I could build up a…
312 views
Telastyn
January 02, 2008
A Tangent.
Parser work continues slowly. Preprocessing added. SlashStar comment parser fixed to handle /* **/, etc.

One of the more unpleasant lessons learned now that I code in a team/professionally is that the vast majority of bugs I fix, even in 'my applications', are not from anything I wrote. It makes sen…
348 views
Telastyn
December 29, 2007
Language Genesis: Setback 1 - Premature Exuberance
So after getting the syntax parsing complete I of course went straight at implementing some features. This had two fairly major problems.

1. The syntax parsing wasn't complete. In retrospect parsing "class foo {}" perhaps should not have been my sole benchmark for completeness... it took another 4 …
296 views
Telastyn
December 27, 2007
Language Genesis: Part 1 - Parsing.
The final 4 pages or so of BNF got coded over the weekend. Clocks in at around 1750 lines excluding library code. A nice 2 hours worth of simple bugfixing, then another hour fixing the BNF.

(for those curious, there needs to be special care taken with Array Types, Nullable Types and Namespace or Typ…
304 views
Telastyn
December 19, 2007
Language Genesis: Prelude
So, in this little loony project to make C# + a little I'm going to need to first parse and compile C#. Extensions can then be built off of that. Compilation is pretty easy since .NET provides access to the compiler pretty directly and CSC is readily available at worst. Parsing is a little more dif…
284 views
Telastyn
December 12, 2007
Chasing Windmills Oncemore.
I have got it into my head to create a programming language. No idea why really. I am woefully ill-equipped for such an endeavor. I have Moe to work on. And I really should be learning other languages or getting things done.

Alas, my whimsy will heed no logic. And it's not exactly a new language any…
293 views
Telastyn
December 09, 2007
Updates.
Based on my math it looks like I've lost in the first round of my fantasy football playoffs despite having the #2 points in the league and the league's top two rushers. Thank you Adrian '0 points' Peterson.
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Telastyn
December 03, 2007
Map Gen

FullShot

After some questions the other day, it seems I've not had any screenshots for a while. So with the day off I knocked up a mapgen. 200x125 completes slowly, and as you can see, the result is kinda ass. A few tweaks to the parameters and it should serve well enough for a while.
224 views
Telastyn
December 01, 2007
*bleep*
Since I upgraded my input handling a while back I've been meaning to add the stuff it allows to my Moe menus. The main menu now changes color if the mouse is over something clickable and makes a satisfying *bloop* sound.

I also added in the end of turn order processing. Now to add the ability to cre…
270 views
Telastyn
November 26, 2007
Can there be...
...a more perfect food in the universe than a well made cheesesteak?
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