I picked up Shin Megami Tensei: Persona 3 (the 'shoot yourself in the head game') the other day. High School/Dating sim - RPG hybrids aren't exactly on my radar, but after some good word of mouth and some critical praise I penciled it in after I had a good desire for a game where I could build up a…
Parser work continues slowly. Preprocessing added. SlashStar comment parser fixed to handle /* **/, etc.
One of the more unpleasant lessons learned now that I code in a team/professionally is that the vast majority of bugs I fix, even in 'my applications', are not from anything I wrote. It makes sen…
One of the more unpleasant lessons learned now that I code in a team/professionally is that the vast majority of bugs I fix, even in 'my applications', are not from anything I wrote. It makes sen…
So after getting the syntax parsing complete I of course went straight at implementing some features. This had two fairly major problems.
1. The syntax parsing wasn't complete. In retrospect parsing "class foo {}" perhaps should not have been my sole benchmark for completeness... it took another 4 …
1. The syntax parsing wasn't complete. In retrospect parsing "class foo {}" perhaps should not have been my sole benchmark for completeness... it took another 4 …
The final 4 pages or so of BNF got coded over the weekend. Clocks in at around 1750 lines excluding library code. A nice 2 hours worth of simple bugfixing, then another hour fixing the BNF.
(for those curious, there needs to be special care taken with Array Types, Nullable Types and Namespace or Typ…
(for those curious, there needs to be special care taken with Array Types, Nullable Types and Namespace or Typ…
So, in this little loony project to make C# + a little I'm going to need to first parse and compile C#. Extensions can then be built off of that. Compilation is pretty easy since .NET provides access to the compiler pretty directly and CSC is readily available at worst. Parsing is a little more dif…
I have got it into my head to create a programming language. No idea why really. I am woefully ill-equipped for such an endeavor. I have Moe to work on. And I really should be learning other languages or getting things done.
Alas, my whimsy will heed no logic. And it's not exactly a new language any…
Alas, my whimsy will heed no logic. And it's not exactly a new language any…
FullShot
After some questions the other day, it seems I've not had any screenshots for a while. So with the day off I knocked up a mapgen. 200x125 completes slowly, and as you can see, the result is kinda ass. A few tweaks to the parameters and it should serve well enough for a while.
Since I upgraded my input handling a while back I've been meaning to add the stuff it allows to my Moe menus. The main menu now changes color if the mouse is over something clickable and makes a satisfying *bloop* sound.
I also added in the end of turn order processing. Now to add the ability to cre…
I also added in the end of turn order processing. Now to add the ability to cre…
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