I also added in the end of turn order processing. Now to add the ability to create Projects [edit:done] and code for Victory Condition checking and the game will be 'playable' for the very loosest definition of the term. The skeleton of infrastructure, game rules, and communication will be there leaving just a matter of content and similar fleshing of the skeleton into something meatier.
Since I upgraded my input handling a while back I've been meaning to add the stuff it allows to my Moe menus. The main menu now changes color if the mouse is over something clickable and makes a satisfying *bloop* sound.
I also added in the end of turn order processing. Now to add the ability to create Projects [edit:done] and code for Victory Condition checking and the game will be 'playable' for the very loosest definition of the term. The skeleton of infrastructure, game rules, and communication will be there leaving just a matter of content and similar fleshing of the skeleton into something meatier.
I also added in the end of turn order processing. Now to add the ability to create Projects [edit:done] and code for Victory Condition checking and the game will be 'playable' for the very loosest definition of the term. The skeleton of infrastructure, game rules, and communication will be there leaving just a matter of content and similar fleshing of the skeleton into something meatier.
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Besome Games
Gimme those sexah screenshots. I like the concept of your menus. I was actially thinking about having to so the background changed to the current color button your pointing to but it seems you beat me to it, im going to have to think up something else [evil].
December 01, 2007 04:05 PM
December 01, 2007 04:44 PM
December 02, 2007 11:07 PM
Quote: Original post by Besome Games
Oh still sounds interesting though :) Seriously though, I want to see some screens.
Wow, I haven't posted crap recently... My main menu's placeholder art is unfortunately stolen so I can't repost it. June 2007 has the last big screenshot [edit: March 2007 is one of some menu sort of things in a sandbox] and May 2006 (and before) has a fair number of pretty decent screenshots from before the last refactoring.
The past year I've been busy with my first year as a professional (non-game) dev, so less time/brainpower for hobby coding.
December 03, 2007 01:34 AM
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