Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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Telastyn
March 28, 2007
Moe Updates
Wednesdays are usually my day off from social activity, leaving me free to enjoy hobby coding. The order for the night was making that TableLayout for my UI (which in turn will be used in Moe). It's designed to do the functionality of TableLayoutPanel in WinForms. It alas took me a little longer th…
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Telastyn
March 25, 2007
Moe progress update.
Quote: Original post by Telastyn
- Modify colors to act more like resources

Currently it's a pain to set colors of child controls to be that of parent controls (and keep them in synch).

[edit1: Sort of done. Generic manager and color class defined, pre-existing infrastructure changed to use new color …
211 views
Telastyn
March 23, 2007
Moe update and Amusements.
I have most of the moe updates compiling into the UI demo. Color abstraction is done and workingish. Font info is done and workingish. Resolution abstraction is not quite done. Rather it works for most things except the common aspect ratios... The new tiedrect is done, but broken. I miscoded the r…
242 views
Telastyn
March 22, 2007
Some random thoughts.
One thing that's been making the journal rounds is this link from HopeDagger's journal. 'tis an article trying to categorize developers. I don't particular agree with it or that it even vaguely represents developers, though perhaps I've just not met too many....

It did though bring up something for …
397 views
Telastyn
March 20, 2007
Moe work delayed.
Alas, I have been distracted by the recent free trial of Auto Assault. I did some beta testing on it, so was pretty familiar with things. It's still a fun game, if imbalanced and kinda monotonous. Then again, vehicular destruction never really gets old so not a big deal.

The game though (from what I…
232 views
Telastyn
March 14, 2007
Damned books.
Guess you learn something every day...

One of the major gripes I hear about C# is being unable to properly overload operators for things. The assignment operator in particular is touchy since that would be the common way to allow your class/struct to interpret other types.

Recently too I've run acros…
264 views
Telastyn
March 14, 2007
Moe plans.
I have the evening free tonight, and after a little poking at XNA over the weekend I kinda got the itch again to work on Moe.

Alas, yet another re-write. I imagine, like all others, less and less will actually be edited. Anyways, I am going to focus on the UI foundation first off. TBSes are UI heavy…
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Telastyn
March 11, 2007
Well, duh.
Something I realized the other day, which makes perfect sense when phrased in a certain way:

Good programmer or no, it's difficult to implement something when you don't know what it is...


I've been at my current job for about 6 months now. It's my first programming job, and in a pair of industries th…
293 views
Telastyn
February 13, 2007
And now, back to your regularly scheduled programm
I wish I could say that I spent the gamedev downtime being super productive and winning the lottery (though I suppose winning the lottery would constitute being super productive...), it's simply not true. Plus it would be out of style.

No, I've merely been trudging through work, futzing with loose h…
270 views
Telastyn
January 31, 2007
Vista impressions, day 2.
Sound is working now. Having an actually supported sound card rather than one vista thinks is supported and the manufacturer insists is most definitely not supported helps. So far the sounds seem much more... gentle. I usually turn most of the sounds off, but none of vista's are so grating as to se…
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