Client bindings:void TileGroundCover void TileTemperature void TileTerrain void PathEndPoint1 void PathEndPoint2 void UnitLifeStatus void UnitLocation void PlayerName
Now that sending and recieving stuff is working, I should be able to get started properly getting the rest of what I had working working again.
[edit: 12:45 CST]
Knocked up a quick dedicated server/console. Switched the font to 16pt NTR since the 12pt was a little illegible in 1600x1200. The client is simple windows telnet. The actual UI setup and binding to the server was far easier than in the previous revision, so... yay and stuff.
[edit: 2:30 CST]
Added in some factory stuff to allow for object creation messages to be captured.