Morning Progress:
- Added serverside lobby->game transition skeleton functions, events, and clientside lobby->game transition skeletons.
- Added one of the triggers for the 'Start Game/Ready' button in the Lobby.
- Added base_manager code to allow resource_definition aliases.
Previously, if I wa…
- Added serverside lobby->game transition skeleton functions, events, and clientside lobby->game transition skeletons.
- Added one of the triggers for the 'Start Game/Ready' button in the Lobby.
- Added base_manager code to allow resource_definition aliases.
Previously, if I wa…
Spent most of the day either slightly hung over or napping off the slight hangover.
The rest I spent dabbling with Scheme (commence Scheme vs Hangover jokes), mostly because Uminn's intro to CS uses it, and if I'm to finish my degree, that's the likely school. Plus folks who know more than I oft rec…
The rest I spent dabbling with Scheme (commence Scheme vs Hangover jokes), mostly because Uminn's intro to CS uses it, and if I'm to finish my degree, that's the likely school. Plus folks who know more than I oft rec…
So that temp job passed by. Apparently I'm untrustworthy since a few of my past coworkers were convicted of computer crimes (I worked in computer security, it's not uncommon for people there to have, let us say... 'practical experience'). Or because I joke about it. Or maybe my ludicrous post-tempo…
- Added MessageBox, MessageDialog, and a few static generators. Nothing fancy, just pop up a box with text over background.
[edit:]
- Added SimpleTextTab, and SimpleTextTabGroup. Nothing fancy, just expanding on the ActiveStatusGroup stuff to make Tabs that maintain the 'only one active' invariant. '…
[edit:]
- Added SimpleTextTab, and SimpleTextTabGroup. Nothing fancy, just expanding on the ActiveStatusGroup stuff to make Tabs that maintain the 'only one active' invariant. '…
Apparently the offer wasn't a "hey come work for us" offer, but a "would you be open for something vaguely approaching this" offer. Complete BS, but that's what happens when you hold no leverage... Supposed to hear back by Friday.
[edit:]
Progress Report
I changed the logo screen (just something to pl…
[edit:]
Progress Report
I changed the logo screen (just something to pl…
So I took that trial job (pending their legal documentation not being draconian), and will be writing C# code professionally for slightly more than I made as an ISP helpdesk phone monkey. To be increased after a month if they think I can do the work., but we'll see that when it happens.
Meh, can't c…
Meh, can't c…
No progress.
Every so often [it's about every 3-5 weeks now] I get a little tired of coding or a little itchy for gaming, and either pickup a game I already have [Civ3-4, sim city sort of things work well] or get something from the store, play it for a week or two until I get the coding urges again…
Every so often [it's about every 3-5 weeks now] I get a little tired of coding or a little itchy for gaming, and either pickup a game I already have [Civ3-4, sim city sort of things work well] or get something from the store, play it for a week or two until I get the coding urges again…
After the dog awoke me for his 4:30 am pee, I couldn't get back to sleep, so I spent two hours coding up that Connect dialog as mentioned previously. Here's the results, with a little shadowrect to show the actual dialog size since I've put off making background textures and borders:
The devart butt…
The devart butt…
I've not decided on jobs (I've got to call about Fargo [see earlier posts] after all...).
A slight aside, if I may. Given it's my rambling journal that fair few read, I may as well.
I was thinking today about all of the recent threads on scene graphs in Game Programming as of late. Similar sorts of…
A slight aside, if I may. Given it's my rambling journal that fair few read, I may as well.
I was thinking today about all of the recent threads on scene graphs in Game Programming as of late. Similar sorts of…
Advertisement
Popular Blogs
Advertisement