Ye Olde Ramblings

Current topic is the development of a toy language to test a few syntax ideas.
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359 entries
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Telastyn
March 04, 2006
Crack of Dawn Progress
~7:45 am, CST:
- Added ChatDisplay messages for player (add/rename/remove)
- Added /who, /playername, /nick, /playerlist as ChatCmds
- Added a fallthrough to echo unknown command for an unknown / breakout.
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Telastyn
March 03, 2006
Morning Progress
- Added client player store and event structure.
- Added code to translate msg format into human friendly IRC-style strings.
- Cleaned namespaces slightly.
- Fiddled with uid slightly to support friendly assignment and constant compares.
- Added static ChatBox to buffer chat.

[edit: Afternoon progress ~…
258 views
Telastyn
March 02, 2006
Progress
Every so often, MSVC# express does odd things. Like occasionally when I click "build", instead of compiling my code, it decides to hard-restart my computer. That's right, dumps me right back to BIOS and bootup. Granted, my computer is getting up there in the years, and this windows install is on it…
296 views
Telastyn
March 02, 2006
So much for later.
Slight motivation to do some work as sleepiness creeps in. A plot for trouble indeed!

I doodled up some code to thread up some textures (using that mostly broken airlock code discussed 2 posts ago), as a few of the 1600x1200 beefy ones I have take a few seconds.

image_manager.Load("background "); w…
293 views
Telastyn
March 01, 2006
Well, that was unexpected.
So, I get an email in my resume box this morning about a contract job up in Fargo. Fargo! It's not so bad, maybe a 4 hour drive; but far more than a commute, and I certainly don't want to move to Fargo. So in the spirit of the hockey trade deadline , I reply back "sure, I'd be interested if it'd be…
380 views
Telastyn
February 28, 2006
Crack of Dawn Productivity
So my puppy awoke me at 1 am, and again at 3 am for potty and water respectively. So around 4am, after laying in bed pondering code, I decide to get up and do something, since I'm not going to get any more sleep.

The result was some threading test code, which confirmed my fears that a design concept…
284 views
Telastyn
February 27, 2006
Monday...
And Monday means, job hunting day. Not that other days aren't job hunting day too, but the Monday after writing checks for bills are usually pretty heavy on the job hunt.

Two leading candidates. One is being a SysAdmin for an engineering group; handling licensing and their source repository. The oth…
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Telastyn
February 26, 2006
I am a naughty monkey.

public static void KickOff() {
basero icc = image_manager.manager.Load("StudioLogo");
icc.rerect(new identical_rect(ro_root.guiroot.tblr));
renderable.AlphaFadeEffect Fader = new renderable.AlphaFadeEffect(icc);
Fader.OnEnd += delegate() {
293 views
Telastyn
February 26, 2006
Middling Progress


Woo.

So this is the first steps of the moe client code; ye olde quake-style console. It is a static ChatBox, with its entry event bound to a cmdset (as described earlier). Text input, font/color changes, resizing with the window, scrolling all work as expected. Text selection via mouse does not work…
348 views
Telastyn
February 23, 2006
New news means... News!
Yes, yes; I'll get better subjects one day...

Minor progress has been made. After getting sick of listening to the inane ramblings on #gamedev, I *gasp* did some work. I added a PlayList class to the sound code I had. It will take arbitrary sound base classes and play them in order. Woo.

A whole 50 l…
309 views
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