Hi, and welcome to this weeks Dev Diary!
Today I'm going to talk about last weeks attempts to get the heightmaps working in Unity. I assumed it would be an easy task, as GIMP offers the option to save image files into RAW format, but looks were deceiving once again.
I found this tutor…
Hello and welcome to this weeks Dev Diary!
The recuperation from this flu has taken much longer than anticipated, so it definitely was something more than common flu. But, instead of just lying bed ridden without doing anything, I decided to spend some time thinking about possible ways to de…
Hello and welcome to this weeks Dev Diary!
Unfortunately, while tending for my wife while she has been sick, the flu catched up with me. Despite every sensible precaution (not involving hazmat suits or rubber gloves), We have both succumbed to bed rest, doing our best to just being able to p…
Hi, and welcome to this weeks Dev Diary!
Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I …
Hello and welcome to this weeks Dev Diary!
Today I have a short update for several findings on how developers and landscape artists can approach terrain creation. As many of you know, procedural terrain creation has been the thing for a while now and it's no surprise to find several tutorial…
Hello and welcome to this weeks Dev Diary!
For the last two weeks, I have been spending time further examining the effects of re-scaling the heightmaps and searching for the optimal size I should aim at first. Since there is no further findings to go into detail for, I can only announce that…
Hello and welcome to this weeks dev diary!
Today I'll show a couple of ways to slice up your images into smaller portions, one that doesn't require any plugins and one that need you to download a script.
The following tutorial uses the default settings for GIMP, just like a fresh insta…
Hello and welcome to this weeks Dev Diary!
Today I'll be continuing on how upscaling heightmaps affects the end result, when you wan't to create more detailed terrain with ease.
After last weeks test with the heightmap upscales, I decided to try to upscale the heigthmap even further - fr…
Hello and welcome to this weeks Dev Diary!
This week I will be showing some comparisons on how upscaling heightmaps effect them and what potential gains that might have for the developer.
First though, a tiny report concerning my PC; I re-installed my Windows 10 to see if that would redu…
Hello and welcome to this weeks Dev Diary! Today, as promised last week, I'll be explaining how Astuvansalmi relates to the last weeks title; " Read more in ProjectTaival