Hi, and welcome to this weeks Dev Diary!
Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I decided to stop looking for answers to game development related problems like tomorrow depended on it and spent more time watching tutorials on multitude of topics, of which only some are related to game development and it has let me wind down a little.
This week I plan to continue my efforts for studying ways on how to create terrain from heightmaps with Unity 3D. I found out that there is a preview version of Terrain Tools for Unity 3D, which can be used for importing height values from a heightmap and determine in how many tiles the terrain will be divided, so no need to script that thus far. This may change as I try to find more information about how to procedurally render the said map, if there is such a thing to ease the task on managing the LOD of distant terrain. But fortunately, that is not something essential yet, as first I just need to have the terrain in playable order and create some units to march around it. After that, I'll start working on some basic assets.
Initial goals are;
- Making the terrain for the test area ready.
- Adding a character to the map.
- Make the character movable (RTS style, point and click).
- Making units out of the characters.
- Figure out ways to implement procedural textures and vegetation.
- Make some simple placeholder assets for buildings.
- Define some simple functions for the buildings.
- Work on character animations.
- Find a way to make the vegetation sway in the wind.
- Improve building functions.
- etc.
Not necessarily in that order.
This is it for this weeks Dev Diary. Thank you for tuning in, and I'll see you on the next one!
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