Follow my progress as I attempt to become a good game developer using a method I'm calling RIP (repetitive iterations for proficiency). This is a very long plan, but will cover every aspect of game development until I get good at everything.
The dungeon crawler challenge was fun, and I was happy with what I was able to get done in the time frame.
There was a lot I designed for the game but cut back to a minimum viable product in order to get the project done in time. Now I want to go in and add all that stuff in, and make a few …
Started late and finished late.
The method I went with for generating the dungeon had a lot of issues to work through. I've almost gotten them all worked out, there are only a few edge cases left to deal with. I created some sound effects, found some other ones from free and purchased librar…
I'm still a lot behind. I was hoping to have the random generation done by now. I still have time to get this done, but I was hoping to spend more time refining things and adding in some extra stuff.
Sorry about the s's in the video, they are getting picked up a lot more than normal.
…I've been spending too much time on the looks of things, when I barely have enough time to get the functionality done.
I've added some shading to the main sprite and the rat so they fit in the world a little better:
I also modified the injuries so that less serious injuries have smal…
Took me a lot longer than I wanted, but I converted the stats system from my JS prototype into UE4 blueprints. Why BP and not C++? I'm not really sure why, but that's how I did it.
Looks very noisy. I'm not that great at making BPs easily readable and looking good yet, but I think I'm ge…
I'm late to the game, but I'm going to attempt this challenge.
I made a small tile set for it. I also had a few versions of the main character before I settled on something very basic. The first version, I was going to use an asset I got through Humble Bumble, but it didn't fit right. So I t…
I've been making games since I was a kid, but I've only finished one game in the last twenty years. When I was young I kept it simple and was able to make a few MS-DOS games. Then I wanted to keep making it better. I've tried so many different strategies to get better at game development. I've t…