Dungeon Crawler - Items and Random Generation

posted in DavinCreed
Published February 12, 2019
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I'm still a lot behind. I was hoping to have the random generation done by now. I still have time to get this done, but I was hoping to spend more time refining things and adding in some extra stuff.

Sorry about the s's in the video, they are getting picked up a lot more than normal.

After I made the video, I was able to get the doors and room spawning in, but there is still a bit of work to do to finish the room generation. And then I need to work on the random item and mob algorithms.

Here are the graphics for the other three mobs that I need to get put into the game:

CrawlerGoblin.gif.ea0b7d475c8eb274c7bd8e0522e232da.gifCrawlerHobgoblin.gif.b0e7f6b9326bf77d904ccf2e64aa99c8.gifCrawlerGolem.gif.85a8d1627a2f4ad41fb38e58bf897cb5.gif

As you can see, the golem still needs some animations, but there's plenty of time for that.

So the major things I need to finish for the game are the weapon degradation, random room generation, the main menu, the pause menu, and plopping the last three mobs into the game.

Still possible for me to get this done in time, just need push a little harder.

Previous Entry Dungeon Crawler
3 likes 3 comments

Comments

kseh

Very nice. Looking forward to giving it a try.

February 12, 2019 05:52 PM
Awoken

I like the attention to the details.  I think the animations you do have add a lot of character.

February 12, 2019 08:47 PM
DavinCreed

Thank you. It's something I've been working on for years. Still a lot of room for improvement, but I've made a little progress.

I got the room generation done last night, now I need to do the item and mob spawning and that will be the last of the big things.

February 13, 2019 01:57 PM
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