Follow my progress as I attempt to become a good game developer using a method I'm calling RIP (repetitive iterations for proficiency). This is a very long plan, but will cover every aspect of game development until I get good at everything.
Challenge: complete! It's basically a complete game, even though it's short. Normally I make the levels way too difficult and I have to tone them down, but this time I think they ended up about right. They aren't very difficult, just about right for the first three levels of a game.
…I planned on making only two songs for the game, but I ended up making three... but I'm only going to use two for the challenge. Here's a link to the playlist:
Then I spend some time making a bunch of sounds and also using sounds I've purchased and/or gathered from free sources o…
So I've got almost all the game mechanics done. The first level is finished, but the end switch doesn't work yet.
Finished most of the level types of objects, got doors, secret doors, switch doors, moving platforms... so most of the stuff left are the UI elements, the title screen, the p…
So I'm just over halfway done with the task list. All the items work, the weapon collection, the only power up is the gamedev.net thing that slows time down.
That doom style shooting, where it doesn't matter what the height of the target is since the player cannot tilt up or down was a b…
Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background.
Got the FP actions done.
Then I worked on the HUD. Got the different facial state…
I started the Doom game dev challenge. Wrote out all the things I'll need to make and develop. Like all project starts, it's still looking good.
UE4 is the engine I've chosen. It will be fun getting that engine to behave more like Doom.
So far I've created a few graphics (about 65% of th…
Battle Unit Zeoth came out in 1990 for the Game Boy. his was a favorite of mine growing up. It’s a short game, but it was nice to put in and play every once in a while. And I played it several times over and over again. Which is why I decided to select this game to be one that I cloned in my que…