RIP Level 1.5: Battle Unit Zeoth

posted in DavinCreed
Published June 18, 2019
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Battle Unit Zeoth came out in 1990 for the Game Boy. his was a favorite of mine growing up. It’s a short game, but it was nice to put in and play every once in a while. And I played it several times over and over again. Which is why I decided to select this game to be one that I cloned in my quest to become a better game developer.

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I made some 4 color graphics for this game: the main character, enemies, items, bullets, UI elements, and the level graphics. Like before I tried to spend very little time on the graphics because this part of the plan I’m only supposed to be working on the programming side of things. The graphics and other parts of game development are later on.

 

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Like before I played the game several times to get down all the gameplay mechanics that I would need to replicate. The player actions, the item interactions, the enemies, and everything else. This time though, I was a lot better at it and missed far less than on previous times. Like before I worked through each thing one at a time until I was done.

 

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How the camera acted was important to the game play, it needed to follow the player with some limits. While before, I had done a lot of child blueprints, in this one I did more and that made things go a bit quicker. Also, I tried things a little differently, not all of it was good.

 

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This was a fun challenge. This is the last one for the first level of the RIP method. The next level is to make games with an additional game mechanic. I have chosen Arkanoid with enemies instead of blocks.

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