DavinCreed

Profile
United States

Follow my progress as I attempt to become a good game developer using a method I'm calling RIP (repetitive iterations for proficiency). This is a very long plan, but will cover every aspect of game development until I get good at everything.

29 comments
2 followers
17 entries
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DavinCreed
October 10, 2019
Doomish - Done

Challenge: complete! It's basically a complete game, even though it's short. Normally I make the levels way too difficult and I have to tone them down, but this time I think they ended up about right. They aren't very difficult, just about right for the first three levels of a game.

5,254 views
DavinCreed
September 24, 2019
Doomish - Almost Done... Except Fer Them Levels

I planned on making only two songs for the game, but I ended up making three... but I'm only going to use two for the challenge. Here's a link to the playlist:

Then I spend some time making a bunch of sounds and also using sounds I've purchased and/or gathered from free sources o…

5,700 views
DavinCreed
September 17, 2019
Doomish - About 70% Done

So I've got almost all the game mechanics done. The first level is finished, but the end switch doesn't work yet.

Finished most of the level types of objects, got doors, secret doors, switch doors, moving platforms... so most of the stuff left are the UI elements, the title screen, the p…

5,081 views
DavinCreed
September 10, 2019
Doomish - About Halfway Done

So I'm just over halfway done with the task list. All the items work, the weapon collection, the only power up is the gamedev.net thing that slows time down.

That doom style shooting, where it doesn't matter what the height of the target is since the player cannot tilt up or down was a b…

4,292 views
DavinCreed
September 01, 2019
Doom: More Art Assets

Still working on graphics. I finished all the sprites for the items and mobs. So then I worked on the title image. To cut the workload down, I decided to just do a simple logo on a black background.

Got the FP actions done.

Then I worked on the HUD. Got the different facial state…

4,364 views
DavinCreed
August 26, 2019
Doomed Beginnings

I started the Doom game dev challenge. Wrote out all the things I'll need to make and develop. Like all project starts, it's still looking good.

UE4 is the engine I've chosen. It will be fun getting that engine to behave more like Doom.

So far I've created a few graphics (about 65% of th…

4,819 views
DavinCreed
August 08, 2019
RIP Level 2.2: Robotron 2084 Plus

 

The idea this time was to take Robotron 2084 and add something new into it. Dodging was added in (as well as some power ups). The dodge moves the player faster for a short time and it avoids enemy bullets. This also required the enemies to change a little bit to make it tougher.

 

2,909 views
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DavinCreed
July 16, 2019
RIP Level 2.1: Space Invaders

  At first I was going to go for a Breakout or Arkanoid game with an extra game mechanic, but when I was replaying them, I realized that I did not like them as much as I thought I did. So I switched over to Space Invaders, which was a game I spent many hours playing when I was younger.…
3,325 views
DavinCreed
June 18, 2019
RIP Level 1.5: Battle Unit Zeoth

Battle Unit Zeoth came out in 1990 for the Game Boy. his was a favorite of mine growing up. It’s a short game, but it was nice to put in and play every once in a while. And I played it several times over and over again. Which is why I decided to select this game to be one that I cloned in my que…

2,174 views
DavinCreed
May 09, 2019
RIP: Level 1: Stage 3: Bionic Commando

  Bionic Commando was chosen because I loved the NES game back when I was younger. I got the version for the GameBoy as well as the GBC version that updated a lot. The main mechanic is a claw that shoots out and grapples and pulls the player or lets the player swing. The player cannot …
3,270 views
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