Depths of Orpheus - After the Prototype

posted in DavinCreed
Published February 23, 2019
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The dungeon crawler challenge was fun, and I was happy with what I was able to get done in the time frame.

There was a lot I designed for the game but cut back to a minimum viable product in order to get the project done in time. Now I want to go in and add all that stuff in, and make a few changes based on playing the prototype.

Since submitting the game, I've gone in and added a few things already. The enemies now drop some damaged loot, most of the level generation bugs have been worked out, the items show their quality and damage level so the player can choose whether to pick it up or keep what they got, and I adjusted the amount of items and mobs that spawn on the level. I have a huge list of things to get done for the game, and I'm going to work through them one at a time. I'm also doing another project to develop my game dev skills so this won't be worked on as much as I did during the challenge.

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I'm not entirely happy with the health system and there are some bugs with that still around. So I'm going to go back into the design and change a good chunk of that. I don't think I've given the health system a fair shake yet and I really think it's a good idea.

The UI needs a lot of work, but I'm going to wait until the game is more complete/designed before I start working on that. One thing I want, is to be able to play the game with just a controller and not have to use the mouse. I'm thinking about also dropping the mouse interactions as well, or at least only popping it up in certain conditions.

I think the game has a lot of potential, so over the next little bit, I'll be finishing the game.

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