hahaha! Well, I wasn't able to make myself code very much for a couple of days there, so I'm calling that my weekend for the next little while. Today I think I've built and tested no less than 10 WebGL builds getting todays v0.3.3 online.
With this build you should finally be able to load…
Okay, I was fully intending to be posting about my designs for a dungeon crawler prototype that would serve double duty as the intro for my other macro-project.
That, will not be happening. I've decided that to split my attentions yet again would be folly. I have a good game prototype tha…
Well, I fell a little bit short on my goal of a complete game on multiple platforms. But I got a fairly complete game prototype on 1 sorta tricky platform, and that can easily be ported to at least two or three others with some minimal tweaking. So, close enough for my personal challenge.
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So, I found what I suppose you could call a bug.
And it explains why I've been having so much trouble(I have been, btw) tuning the NPCs on the race courses in my game SlingBot Boarding. In order to create similarly behaving NPCs to player characters, I'm using a similar script and I'm basi…
Well, maybe not ALL, but all I can fit into one of my days.
UI sprites packed into an atlas, all other materials/textures are correctly instancing and taking up as few draw calls as I can manage, it floats around 15-30 per frame, at the moment, depending on activity.
My build size has do…
Time for the 3AM Roundup! What was I doing all evening??.. hmm..
So, finally, these RocketBoards are ROCKETBoards! No more put-put'n around on the ground, no no no!
I've completed the currency circle and now you can exchange your shiny golden rings for some airBoost Fuel!
1ring = …
So, it was time I added a form of currency to SlingBot Boarding. I've been working out how to make the game more interesting and I also wanted to incorporate more classic game elements.
So, say hello to Spinning Golden Rings!
build v0.2.1: https://www.kongregate.com/games/WilliamOlyOl…
So, I've built v0.2.0.. and it's well after 3:00am my time this go-round. haha
In this build I've started to implement sounds, currently I have a wind sound for ambiance and a fairly rough(sounds much better in the editor) board/snow sound. For some reason it sounds like the High Pass Fil…