Septopus

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Olympia, Wa

Unsettled World, the working title for my most overly-ambitious project yet.  Here I shall blog all of the resultant madness.

3bots.thumb.jpg.64b609a8838d3d868994618826e47a1d.jpg

 

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6 followers
68 entries
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Septopus
December 31, 2018
Scoring Navigation Precision on User Created Courses

The Problem:

Generate a method to score the players accuracy in navigating any loaded race course, on uneven terrain.

The Data:

Courses are recorded by users/players and stored as an array of positions that define the central "line" of the course.

The player controller maintains …

2,609 views
Septopus
December 29, 2018
Weekend is over.

hahaha!  Well, I wasn't able to make myself code very much for a couple of days there, so I'm calling that my weekend for the next little while.  Today I think I've built and tested no less than 10 WebGL builds getting todays v0.3.3 online. 

With this build you should finally be able to load…

2,252 views
Septopus
December 27, 2018
Not Changing My Focus

Okay, I was fully intending to be posting about my designs for a dungeon crawler prototype that would serve double duty as the intro for my other macro-project. 

That, will not be happening.  I've decided that to split my attentions yet again would be folly.  I have a good game prototype tha…

2,511 views
Septopus
December 25, 2018
25 Days.  Here's the result.

Well, I fell a little bit short on my goal of a complete game on multiple platforms.  But I got a fairly complete game prototype on 1 sorta tricky platform, and that can easily be ported to at least two or three others with some minimal tweaking.  So, close enough for my personal challenge.

2,853 views
Septopus
December 23, 2018
Left, Left, Left, Left!

So, I found what I suppose you could call a bug. 

And it explains why I've been having so much trouble(I have been, btw) tuning the NPCs on the race courses in my game SlingBot Boarding.  In order to create similarly behaving NPCs to player characters, I'm using a similar script and I'm basi…

2,518 views
Septopus
December 21, 2018
All the Optimize! SlingBot Boarding v0.2.5

Well, maybe not ALL, but all I can fit into one of my days.

UI sprites packed into an atlas, all other materials/textures are correctly instancing and taking up as few draw calls as I can manage, it floats around 15-30 per frame, at the moment, depending on activity.

My build size has do…

2,473 views
Septopus
December 19, 2018
Off to the Races!!! :D

So, this is the post as it was started, at about 2am last night:

Quote

 

I love days where most of the code I work on is unattached to online APIs.   Been coding for 10+ hours and I've only done a WebGL build twice now.  And that might be it.

We finally h…

2,166 views
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Septopus
December 18, 2018
I finally put the rocket in the board!!!

Time for the 3AM Roundup!  What was I doing all evening??.. hmm..

So, finally, these RocketBoards are ROCKETBoards!  No more put-put'n around on the ground, no no no!

I've completed the currency circle and now you can exchange your shiny golden rings for some airBoost Fuel! 

1ring = …

2,516 views
Septopus
December 17, 2018
One dose of Currency please! (v0.2.1)

So, it was time I added a form of currency to SlingBot Boarding.  I've been working out how to make the game more interesting and I also wanted to incorporate more classic game elements. 

So, say hello to Spinning Golden Rings! 

build v0.2.1: https://www.kongregate.com/games/WilliamOlyOl…

2,233 views
Septopus
December 16, 2018
SlingBot Sounds.. and A Rabbit?

So, I've built v0.2.0..  and it's well after 3:00am my time this go-round. haha

In this build I've started to implement sounds, currently I have a wind sound for ambiance and a  fairly rough(sounds much better in the editor) board/snow sound.  For some reason it sounds like the High Pass Fil…

2,311 views
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