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Weekend is over.

posted in Septopus for project Unsettled World
Published December 29, 2018
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hahaha!  Well, I wasn't able to make myself code very much for a couple of days there, so I'm calling that my weekend for the next little while.  Today I think I've built and tested no less than 10 WebGL builds getting todays v0.3.3 online. 

With this build you should finally be able to load successive race courses and not experience any strange remaining artifacts from previous race courses.  For some reason I had to rearrange some of that code as it was behaving very differently as WebGL than in the editor. 

Additionally, the competition should start in a reasonable location on the CORRECT side of the starting line, And I've placed barriers around the starting line to prevent early starts from any stray NPCs/Players.

A few other random bug fixes here and there, likely nothing anybody noticed.

So, now that race courses should be behaving better in successive scenarios, I can start thinking about setting up a race circuit system where the player competes in multiple race events to earn one position on a scoreboard.  Something with a little more hook to it than freestyle hoop-jumping.. hahaha. :D

Along with multi-course racing, tomorrow I'll start on scoring races,calculating disqualifications for going too far off course/etc. and adding some in-race bonuses and boosts.

Enjoy!

WebGL Game Link: https://www.kongregate.com/games/WilliamOlyOlson/slingbot-boarding

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