Bad weather, multi-day power outages, a fun chest cold, and several other excuses led to my recent absence/lack of progress..
Working on getting back into the sling of things. I think I needed a hiatus though, it had actually been months since I watched a movie or tv show. I can't say t…
Okay, it's been a busy couple of weeks, I've been playing with shaders and retouching meshes and all kinds of fun things.
- Aiming/Shot Camera is now right-click, it orients to your current facing/throwing direction, and changes if you do. I've eliminated the reverse camera angle for now(fo…
It's been a while since I posted any code.. Here are some handy methods that I've been using frequently in my SlingBots game. Keep in mind, some examples use local variables where it's better to reuse variables with more scope for memory/GC reasons in practical application. If you see somet…
Okay, so major notable changes/updates in this build(mostly untested):
- Revamped player steering and lots of tweaks to the way the player interacts with surfaces in the game. As a side effect you can now almost fly endlessly(with airBoost Fuel) by tapping the flip back button and keeping th…
So, I got really close to getting a new build out last night, maybe tonight.
If you've played thus far, you've probably noticed there wasn't any music. I hadn't even thought about it much, more of a final touches thing in my mind I guess..
But then I got a DM a week or so ago, randomly…
Been working and reworking a whole lot of things in SlingBot Boarding over the past few days. I've finished up some of the lingering aspects of the NPC steering code, so they're a bit more reliable and less twitchy. I've also been reworking some of the player controller code... Mainly because…
Look what I can do! Look what I can do! (Imagine some explosion sfx)
Oh this is wicked fun! They don't do any "damage" as yet(nothing does actually..hmm..), but they cause some serious chaos, especially during races. And propulsion, I'm getting pretty good at moving some distance just…
So, I finally got tired of the jerky mismatched and borrowed animations I was using for the robots. It actually only took me an hour or two to whip up the new working animation set(there's only 2 of them.. sooo..) haha.
Anyhow, NEW ANIMATIONS!! They look WAY smoother than the old ones. A…