Overall Progress(to alpha/beta trials) Estimate: ~25% Eta for public alpha/beta trails: Spring/Summer 2019
Is it a Game? Yes, and more. I'm building a system of simulations that will create game-play in a dynamic environment that is stitched together by the client based on its capabilities and access. The ultimate effect will be a 3D Open world survival/crafting/strategy, etc++, type of game...
System Design end goal(in picture form):
Technical Info:
Client built in Unity & C#. Planet(Player Construct Scaffold) is a sculpted 3d spheroid(Blender), with an overlaid procedural landscape. The planet has a radius of roughly 30kilometers, making the pole to pole diameter approximately 60kilometers.
To finish the math, that makes the game-able surface area(of the ideal sphere it started out as):
Game Design end goal:
A 100% Free to play, Player Generated Content driven, MMO 3d Gaming Environment.
Sustained by a free market, based on a fixed economy of reusable resources that roughly mimics a natural material system.
(Elements + energy/time/process = Compounds + energy/time/process = Useful Items + energy/time/process = Elements or Compounds for reuse)
Synopsis/Intro story:
Reworking currently. (Future, junked Intelligent robots trapped on a garbage moon, survive, gather resources, gather other robot warriors, craft your freedom!)..