Looks like video gallery links are still broken..
https://www.gamedev.net/gallery/image/10413-boardin_day1mp4/
I did work on this a bit last night as well, so I guess it's day 1.5.. ish.. haha!
Still working on the crappy frame-rate, I'm not su…
Soooo... Additional project time!
It's a personal Christmas challenge. Plus I really need to make something that I can release before another year goes by.
A basic re-use and re-imagining of my current main project assets. With some inspiration from @Cyber…
So I spent several months there just writing code like an insane monkey with a caffeine addiction... I'm spending the week cleaning house and making sure all my ducks are in a row to continue implementing the new story objectives that I wrote up. There's a LOT of code in this pile that doesn't…
Soooo.... I've been working out some of the ideas I've had in mind for the game I've been building all this silly infrastructure for.. haha.
I know, I'm the most backwards thing you've probably ever heard of.
Anyhow, I've always been a huge fan of games with some real-time strategy elem…
One of the great advantages to having a distributed modular system comes in its flexibility and its configurability/re-configurability. The modular approach I'm taking with my system will allow me to service and tune specific aspects of the architecture individually during live operations.
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So, sometimes I get wrapped up in the moment and think 42 steps ahead of where I am, and in that 42 steps I usually take a sideways leap somewhere and not realize that I've put myself on a different train altogether.
I got caught up in the idea that I had an architectural problem on my hand…
So, I've been approaching this as though I would be able to devise a way to omit an authoritative physics simulation from my server architecture, while still having physics running on the clients.
I'm really not sure that's actually possible for this game anymore. Too much "fast" action... …
I started working on generating the systems that will instantiate the NPCs, got it booted up, you can check my latest video upload in the gallery for that. But once I had that at a comfortable point to resume later, I decided I needed to close a planet sized gap in my server architecture.
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I think I've finally put my finger on the button(s)(quite a few apparently) that may explain my project. It's helping me to clarify my vision anyhow, so just play along okay?
I'm not building a game simulation.... I've been trying to use that term because it's what everybody else uses, and…