Septopus

Profile
Olympia, Wa

Unsettled World, the working title for my most overly-ambitious project yet.  Here I shall blog all of the resultant madness.

3bots.thumb.jpg.64b609a8838d3d868994618826e47a1d.jpg

 

120 comments
6 followers
68 entries
Advertisement
Septopus
December 01, 2018
Sling Bot Boarding, Day 1, already makes me giggle.

Looks like video gallery links are still broken..

https://www.gamedev.net/gallery/image/10413-boardin_day1mp4/

I did work on this a bit last night as well, so I guess it's day 1.5.. ish.. haha!

Still working on the crappy frame-rate, I'm not su…

1,515 views
Septopus
November 30, 2018
Sling Bot Boarding

Soooo... Additional project time!

It's a personal Christmas challenge.  Plus I really need to make something that I can release before another year goes by.

A basic re-use and re-imagining of my current main project assets.  With some inspiration from @Cyber…

1,646 views
Septopus
November 29, 2018
Redesigning, Rewriting, and Refactoring

So I spent several months there just writing code like an insane monkey with a caffeine addiction...  I'm spending the week cleaning house and making sure all my ducks are in a row to continue implementing the new story objectives that I wrote up.  There's a LOT of code in this pile that doesn't…

1,877 views
Septopus
November 26, 2018
Wait what?  Did I just choose a genre?

Soooo.... I've been working out some of the ideas I've had in mind for the game I've been building all this silly infrastructure for.. haha. 

I know, I'm the most backwards thing you've probably ever heard of.

Anyhow, I've always been a huge fan of games with some real-time strategy elem…

1,363 views
Septopus
November 24, 2018
Command Line Interfacing

One of the great advantages to having a distributed modular system comes in its flexibility and its configurability/re-configurability.  The modular approach I'm taking with my system will allow me to service and tune specific aspects of the architecture individually during live operations. 

1,237 views
Septopus
November 23, 2018
My Client-Physics-Only Approach, Diagrammed.

Well here it is, and finally in a format even I understand.

And then, keeping the above in mind, here's how the NPCs will work.

1,951 views
Septopus
November 23, 2018
Resume Course and Speed. ;)

So, sometimes I get wrapped up in the moment and think 42 steps ahead of where I am, and in that 42 steps I usually take a sideways leap somewhere and not realize that I've put myself on a different train altogether. 

I got caught up in the idea that I had an architectural problem on my hand…

1,174 views
Advertisement
Septopus
November 22, 2018
ALL STOP.

So, I've been approaching this as though I would be able to devise a way to omit an authoritative physics simulation from my server architecture, while still having physics running on the clients.

I'm really not sure that's actually possible for this game anymore.  Too much "fast" action... …

1,509 views
Septopus
November 20, 2018
Server Spatial Awareness

I started working on generating the systems that will instantiate the NPCs, got it booted up, you can check my latest video upload in the gallery for that.   But once I had that at a comfortable point to resume later, I decided I needed to close a planet sized gap in my server architecture.

1,236 views
Septopus
November 14, 2018
It's NOT a Simulation! :D

I think I've finally put my finger on the button(s)(quite a few apparently) that may explain my project.  It's helping me to clarify my vision anyhow, so just play along okay?

I'm not building a game simulation....  I've been trying to use that term because it's what everybody else uses, and…

1,258 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
14 Followers
klg71
Generalist
56 Entries
2 Followers
ApochPiQ
Generalist
628 Entries
45 Followers
15 Entries
14 Followers
johnhattan
Programmer
1,277 Entries
50 Followers
Advertisement