Okay, I'm not going to go into as much depth with this evaluation simply because I don't feel like I need to.
I'll provide the simple benchmark script(same as last one,just modified to use NCache instead) at the end.
NCache installed easy enough, but I had to update my powershell to use …
This is the first of at least two posts regarding my evaluation of the addition of an In-Memory(RAM) Key-Value Database system to my server architecture. If you're unfamiliar, check out https://en.wikipedia.org/wiki/Key-value_database, for some broad spectrum info.
I'm beginning with Redis…
It's been a little bit since I put up a general game status update. So here's where I'm at.
On the Game Server front:
This past week I wrote up another server and then duplicated the code to create the remaining server "stubs". So, the entire system is now composed of 6 Game Servers an…
Got my basic set of animations done for the ArmBot. Moving forward/back, idle, turning right/left, and picking up object. When the coding is all done, I'll go back and add in transitional animations to make state changes smoother. I'm apparently testing the limits of the .gif file format as w…
Meet the Mark1 ArmBot... yeah, I'm working on the name too. This one will specialize in, well, carrying things and making obnoxious faces with its two digital displays. These ones probably won't be available as playable characters. I'm sticking to humanoid PCs since I don't want to duplicate …
I decided I was tired of my current story idea, I didn't spend much time on it anyhow, too full of holes and just well, actual crap. In addition to that, I have realized that all the 3D modeling work that it would have taken to get anywhere near the richness of experience I wanted would take ye…