ryan20fun's Journal of Rasterisation

Profile
Milkyway Galaxy \ Earth \ Africa \ South Africa \ KZN \ Durban
My Journey in GameDev & Other related Stuff
70 comments
56 entries
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ryan20fun
September 27, 2014
"The Week of Awesome II" Day 6
Greetings and salutations

Today has been quite good for me.
I have fully integrated Bullet physics

I've got half a level completed so far, And toned down the psychedelic colours a bit
Any feedback on the colour scheme?
Maybe I should create a seperete set of psychedelic textures that can be used.

So a…
1,246 views
ryan20fun
September 26, 2014
"The Week of Awesome II" Day 5
Greeting's and salutations

So today I have managed to integrate Bullet physics into the game( and my code base ).
So I have the player as a ball that roll's around on the heightmap.

Tomorrows plan:

  • Add some collision planes on the z axis to stop you from going off course (too much).
  • Add some obsticals…
1,259 views
ryan20fun
September 25, 2014
"The Week of Awesome II" Day 4
Hello everyone

I have not been able to get much done today( Thanks to my custom "broken" mesh compiler , It will only work for simple shapes or one object, Strange... ).

But I have managed to get started on the integration of the Bullet physics library as i decided I will need to use it in order to…
1,212 views
ryan20fun
September 24, 2014
"The Week of Awesome II" Day 3
Hello everybody

I've managed to make some progress with the level loading and some background object handing.
I've got a setup where i can have a list of objects be randomly placed in the level with a random scale and rotation.

But I've run into a problem with my mesh converter, It seams to not put a…
1,345 views
ryan20fun
September 23, 2014
"The Week of Awesome II" Day 2
Hello all.

Progress update:
I have the basic setup of the game going, A little behind schedule...

Day 3:

  • I plan on getting a play controller setup and working.
  • Add some default enemies to battle.
  • Fix my matrix rotation math so that the objects don't get squwerd when they are rotated.
  • Game states( Menu, Id…
1,349 views
ryan20fun
September 16, 2014
Signup for the "The Week of Awesome II" community game development challenge
My first journal/entry

I've entered the The Week of Awesome II community contest

What I am going to use:
[indent=1]Language: C++.
[indent=1]SDK/Engine: My own With a D3D11 renderer backend (for now, D3D9 work not started yet).
[indent=1]Graphics: Free texture libraries like the nVidia TTVol one supplim…
1,372 views
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