ryan20fun's Journal of Rasterisation

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Milkyway Galaxy \ Earth \ Africa \ South Africa \ KZN \ Durban
My Journey in GameDev & Other related Stuff
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56 entries
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ryan20fun
February 05, 2016
Toy on a Mission UE4 Remix - Day 85

Hello everyone.

First journal entry about the UE4 Remix of "Toy on a Mission" from the "Weak Of Awesome II"

85 days after project start.
It is very similar to the original, There have been some improvements.

Taking Uncle Eck's Advice: I have been kinda lazy, I have missed two deadlines( features imp…

1,136 views
ryan20fun
August 16, 2015
The Week of Awesome III:Day 7
Hello fellow game developers.

Not the end of the day for me, But I don't know if there is anything else I need to change or do.

Today went smoothly, There was not much to do tho.
I mostly applied a little polish to the game.
I prebuilt all the graphics command buffers for the entities, So that improved…
1,467 views
ryan20fun
August 15, 2015
The Week of Awesome III:Day 6
Hello again

Today was a great day.
I've added some powerups to the game: Immunity, Extra sub players, Energy
I've added a second splash screen after the compititions one that just says my name and extra API's/libaries used.
The game now spawns a new wave of enemies when there are no more left, The amo…
1,518 views
ryan20fun
August 14, 2015
The Week of Awesome III:Day 5
Greetings and salutations.

Today as been a good day.

So I managed to get most of the textures done, Just one or two more to do.
Replaced a lot of the __debugbreak calls with some error logging
Various internal changes to make it easier to change something if needed.

Todays accomplishments:

  • I have level l…
1,592 views
ryan20fun
August 13, 2015
The Week of Awesome III:Day 4
Hello one and all :)

I've now got the Mine enemy type working, He will roll towards you when you get within range and affects you.
I want to make the mine do some kind of explosion by scaling it up for a quarter second or something.
Oh, And you can destroy the mine by shooting it.

If time permits or I …
1,397 views
ryan20fun
August 12, 2015
The Week of Awesome III:Day 3
Attempted to sort out my sloppy GPU resource handling by releasing
them on exit by properly using my material helper structure.
Then everything went black and I found out that I was not binding any samplers or textures to the pipeline.
So 5 minutes later I discover that I accidentally assigned the pix…
1,226 views
ryan20fun
August 11, 2015
The Week of Awesome III:Day 2
Hello again.

Today I managed to get get the basics of the theme in, By "dying" you gain a helper (you can get up to 4 currently) which you use to defeat the opponets.
You can rejoin back to one if you have enough energy, Still need to work on that mechanic.

You and each helper you have can fire off a …
1,372 views
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ryan20fun
August 10, 2015
The Week of Awesome III:Day 1
I've got a plan together so I think I can get something done that is theme related.

I have got a dummy terrain and sphere for player rolling about with a camera that follows you.

Completed:

  • Terrain.
  • Player sphere.
  • Physics integration.

    Issues encounted:

    • I spent ~2 Hrs trying to work out why Bullet physics …
1,230 views
ryan20fun
October 01, 2014
"The Week of Awesome II" Post
Hello everyone

My postmorten.

What went (mostly) right:

  • Art style
  • Level layout
  • Level loading system
  • Bullet physics integration
  • Brief planning
  • Improvisation on the spot
  • Getting something on the screen early
  • Useful configuration format that was used to create the levels


    What went (mostly) left:

    • Time management …
1,560 views
ryan20fun
September 28, 2014
"The Week of Awesome II" Day 7
Hello again

I have been quite productive today, Wierd.

So I have got two levels into the game with a menu/getting acquainted one as well.
I will make a set of (more) psychedelic textures tomorrow and upload them, May be able to get a texture swap-out implemented at the same time.
There are instructions…
1,420 views
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