Developer Blogs
I've just pushed a small demo update.
It has a new small tutorial to help people start the game properly, new music, and main menu artwork.
Maybe more, I honestly don't remember =P
Development update for the full version
SPOILER WARNING: Endgame and story spoilers.
It's been a couple of months …
Figure 1: Atomic Blastman Devlog 4 Thumbnail
Developing Progress - New Products, Sudden Death Event and Graphics Products - What's new:- New shop products added, including a beta t…
Hello Developer Community,
we are “immersionLabs”, a new kid on the block, and excited to start our official presence in the game dev world !
And we are happy to announce the start of a beta phase for our first product,
“audire - the audio engine” and we encourage all enthusiasts and developers to joi…
This article was originally published on GameDevDigest.com
Happy Halloween. Enjoy another issue of game dev stuff.
Classic 3D videogame shadow techniques - In the real world, shadows simply exist but in games they are both engineered and designed. They must run well but also look good. I find this re…
I am mainly a Linux user, though I also use Windows and develop Airlib to be cross-platform. I watched a video by Nir Lichtman about making a Tiling WM for Windows. Also, I have a bug with the Linux X11 window creation.
What now ? I will mainly work on Windows, make the code smoother and optimize it…
Figure 1: Atomic Blastman Game Thumbnail
Beta Testing PhaseFigure 2: Atomic Blastman New Bomb Items
Figure 3: Atomic Blastman New Powerup Items
Figure 4: Atomic Blastman New …