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Programming Tutorials
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Pathfinding concepts, the basics
By
gdarchive
, published May 08, 2013
General and Gameplay Programming
0
4
27,496
Practical Cross Platform SIMD Math: Part 2
By
All8Up
, published May 04, 2013
General and Gameplay Programming
0
0
14,169
Retro Game Programming: How to Make Pong
By
SpeedRun
, published May 01, 2013
General and Gameplay Programming
1
8
14,128
Thin Film Interference for Computer Graphics
By
Bacterius
, published April 30, 2013
lighting
BRDF
interference
Graphics and GPU Programming
1
12
75,067
Getting started with Team Foundation Service: Part 1
By
evolutional
, published April 30, 2013
General and Gameplay Programming
0
3
11,641
Swept AABB Collision Detection and Response
By
stu_pidd_cow
, published April 30, 2013
General and Gameplay Programming
14
30
184,243
Math for Game Developers: Intro to Vectors
By
gdarchive
, published April 27, 2013
Math and Physics
2
9
23,245
Game Development with Win32 and DirectX 11 - Part 01: The Basic Framework
By
jsvcycling
, published April 26, 2013
General and Gameplay Programming
0
16
24,813
Vectors and Matrices: A Primer
By
gdarchive
, published April 26, 2013
Math and Physics
0
2
18,615
Practical Cross Platform SIMD Math
By
All8Up
, published April 26, 2013
General and Gameplay Programming
0
12
31,378
Managing Decoupling Part 4: The ID Lookup Table
By
gdarchive
, published April 24, 2013
General and Gameplay Programming
0
6
12,831
Dynamic 2D Soft Shadows
By
OrangyTang
, published April 24, 2013
Graphics and GPU Programming
0
2
29,933
Managing Decoupling Part 3: C++ Duck Typing
By
gdarchive
, published April 19, 2013
General and Gameplay Programming
0
7
17,715
Design Tradeoffs For Customized Script Interpreters
By
cr88192
, published April 18, 2013
General and Gameplay Programming
0
8
10,517
Introduction to Spritesheets
By
Dragonsoulj
, published April 18, 2013
General and Gameplay Programming
0
7
22,394
Intersection Math & Algorithms - Learn to Derive
By
Vilem Otte
, published April 17, 2013
Math and Physics
0
8
24,626
Managing Decoupling Part 2: Polling, Callbacks and Events
By
gdarchive
, published April 16, 2013
General and Gameplay Programming
0
7
19,274
Bit Fields
By
All8Up
, published April 16, 2013
General and Gameplay Programming
0
10
21,584
C++: Custom memory allocation
By
Aqua Costa
, published April 15, 2013
General and Gameplay Programming
10
39
178,079
Weiler-Atherton in 3D
By
Petrov_VA
, published April 12, 2013
Clipping
Algorithm
Graphics and GPU Programming
0
8
5,429
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