The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon in the bottom-right corner of the embedded video frame once the video is playing. The first video in the series is loaded automatically
Comments
Awesome tutorial! You draw really straight lines too haha
Haha,nice tutorial,nice straight lines.
These are very useful and well explained. It has helped me simplify my own code, initially I was doing good old soh cah toa math to work out angles, then using that angle to work out x and y distances based on the angle and length I wanted the vector to be. Lots of messing about. As soon as you mentioned how to normalize a vector I realized that all I needed to do from there is multiply the resultant vector by my speed factor. Thanks!
The lines are straight because in photoshop you can hold shift down and it makes a straight line. I can't really draw lines that straight. :P
A series of videos that visually explains and demonstrates various math concepts applied to game development
These are really good tutorials