I think a lot of people would like to see a well-designed easily improvable console system, go for it :D
~Cobra~
a "quake like console" tutorial! ... any one interested?
"Build a man a fire, and he will be warm for a day. Set a man on fire, and he will have warmth for the rest of his life"
ZGL_Sigma: you''re right, there is no big deal about it. and thats why i''ve posted this "TheGilb".
- BTW my code has nothing to do with any other game''s console, i don''t know how consoles are made in such games. and i don''t even care. but i got one and it just works fine.
"The Railgun Master"
DaHeR
if you''re going to write a tutorial about how to do a
console, you might try to make it an independant class
or whatnot so it''s easily portable to other projects..
that''d make it unique from other tutorials i''ve seen.
because yeah, like it''s been said already, its really just
theory.. the coding part is a snap.
-eldee
;another space monkey;
[ Forced Evolution Studios ]
console, you might try to make it an independant class
or whatnot so it''s easily portable to other projects..
that''d make it unique from other tutorials i''ve seen.
because yeah, like it''s been said already, its really just
theory.. the coding part is a snap.
-eldee
;another space monkey;
[ Forced Evolution Studios ]
-eldee;another space monkey;[ Forced Evolution Studios ]
>if you''re going to write a tutorial about how to do a
console, you might try to make it an independant class
or whatnot so it''s easily portable to other projects..
In my opion I would rather not have the tutorial combine the console tutorial into a class. I prefer to make my own classes but hey thats just me. Thought I''d post what I thought.
console, you might try to make it an independant class
or whatnot so it''s easily portable to other projects..
In my opion I would rather not have the tutorial combine the console tutorial into a class. I prefer to make my own classes but hey thats just me. Thought I''d post what I thought.
If at first you don't suceed do something easier!.
quote:
Original post by eldee
if you''re going to write a tutorial about how to do a
console, you might try to make it an independant class
or whatnot so it''s easily portable to other projects..
that''d make it unique from other tutorials i''ve seen.
because yeah, like it''s been said already, its really just
theory.. the coding part is a snap.
lucky you it''s a class

"The Railgun Master"
DaHeR
Hell YES... a New Tutorial, It''s about time. I''ll be expecting your tutorial
Help me with my Isometric OpenGL engine.
That would be great, I wrote a console a few months ago but I''m pretty sure it was a pretty stupid way of going about it (my input routines were screwed up), I''d be very interested to see what solution someone else came up with, especially if you can make it work properly with different keyboard layouts (UK, US, etc. Mine was hardcoded to the UK layout).
"daher": "BTW my code has nothing to do with any other game''s console, i don''t know how consoles are made in such games."
- Well that''s a shame... Your tutorial isn''t going to get far then is it? *lol* "A quake like console!"... Can''t get more quake like than the -actual- quake console
I think it''s a good idea that the tutorial is written in C++. It will please script kiddies and die-hards alike. Also C++ is my preferred language *g* but that''s just a personal preference.
-------- E y e .Scream Software --------
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/-\
http://www.eyescream.cjb.net | * |
\-/
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- Well that''s a shame... Your tutorial isn''t going to get far then is it? *lol* "A quake like console!"... Can''t get more quake like than the -actual- quake console

I think it''s a good idea that the tutorial is written in C++. It will please script kiddies and die-hards alike. Also C++ is my preferred language *g* but that''s just a personal preference.
-------- E y e .Scream Software --------
----------------------------------------
/-\
http://www.eyescream.cjb.net | * |
\-/
----------------------------------------
March 17, 2002 06:48 AM
A tip:
Use the std:: <string> and its a snap.
It does everything for you, and its the fastest most portable code ever made.
Use the std:: <string> and its a snap.
It does everything for you, and its the fastest most portable code ever made.
This topic is closed to new replies.
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