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Tutorial on tile based Deferred Shading

Started by December 22, 2020 11:54 AM
5 comments, last by ddlox 4 years ago

Are there any decent implementation tutorials on Tile-based Deferred Shading?

Preferably in DirectX, but other apis will do as well.

None

yes there is, read this pdf , it also references other well known links:

https://www.digipen.edu/sites/default/files/public/docs/theses/denis-ishmukhametov-master-of-science-in-computer-science-thesis-efficient-tile-based-deferred-shading-pipeline.pdf

enjoy ?

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Thanks man.

Always providing exactly what I need and fast.

I'll get right on it.

None

you're welcome, 'preciate;

“sharing is knowing”, except yr wife -lol-

have fun ?

@ddlox That certainly provided all the details.

But do you know whether the thesis comes with the complete code publicly available?

None

for code & demo, u need to check these out:

https://www.3dgep.com/volume-tiled-forward-shading/

https://www.3dgep.com/forward-plus/

it is not as general as the previous link i shared but this one still cuts the mushroom ?

it should definitely get you coding;

u got all u need now;

all the best ?

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