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Engine and Networking question for a arpg/hack and slash game

Started by November 13, 2020 01:41 PM
1 comment, last by hplus0603 4 years ago

Hi,

I would like to develop an ARPG / Hack and Slash multiplayer game in the future.

It's supposed to be an isometric game.

There should be several divisions so that players always encounter other players of the same level.

For example:

Division 5: Level 1-20

Division 4: 21-40

...

You should either come to a map through a server browser or, if none is selected via the browser, come across one randomly.

Each map is the same size and looks only slightly different.

At the edges of the map, the player should have the option of being ported to another map (to the edge of the map) through a hatch.

The edge of the map is a safety zone.

My question would be:

Which engine should I use? Unity, Unreal ...

And what would be the best solution for networking? Dedicated server? ....

(The player should not be able to host their own server or create a lobby)

If it's isometric, use something simpler with more focus on 2D, like Godot.

All the “map chooser” bit is the icing on the cake you can add last – it's not hard at all. What's hard, is building a working hack-and-slash game, and doing it so the within-map multiplayer works well.

Good luck on your game!

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