So I have this small hobby project coming on (a third person adventure shooter). 3 artists (concept artist + 2 modelers) and me as programmer. We have decided to go either for Unity or UE4, but it's really hard decision right now. We have played around with both and see some cons and pros in both. So if you could share your experience and honest opinion it might help as with this case.
What I want to know:
a) Most importantly performance stuff and scaleablity along low to high end devices. It is uber important, that the game with certain settings performs well on lower end devices (NS switch, older PC's, etc.) and still looks decent.
b) Some ****ups from personal experience with one or another engine.
c) Some positive experience.
d) Opportunities that engines offer.
c) Some other personal exp.
What I already know (no need to put here):
Programming language stuff (c# is easier to pick up bla bla), UE4 is for bigger teams bla bla. Pricing stuff if going commercial. Both can deliver awesome graphics bla bla. Supported devices. Availability of documentation and tutorials. Picking up easiness bla bla. Basically the stuff that is around the internet when googling UE4 vs Unity :D