Hi all,
I've got a shader which does normal mapping in a standard way, and adds specular highlights as you'd expect as well. I would post the code, but I don't think there's anthing particularly special about it.
I like the effect, but there's a little problem when I'm looking at an object with the light directly behind it. The edges of smoother parts of the model appear to have a shimmering effect where specular highlights wrap around the edge, as seen on the legs and other areas of the model below:
Does anyone know if there's a quick fix for this?
Thanks!