I was looking for tools that take a in-game mesh as input and that help me generating simple convex collision meshes (or box meshes, ...) as output. Couldn't find much (anything really) in the search engines, so wanted to make sure. Does anyone know such tools? A tool that does this would be my best case scenario.
Failing that, as I understand, there is a body of papers that I found.. In particular RANSAC approaches seem interesting. And papers I found via terms like
"mesh approximate decomposition to primitives"
Has anyone tried implementing automated collision meshes from in-game meshes? Does it work well for you?
Any other leads / opinions on this, would be appreciated. i.e. "Don't even try..." , "Handmade collision meshes are still, currently industry standard", because I am new to this whole area, and don't know much.
Thanks!