Hello everyone, I really appreciate all the help i can get. I am starting to become quite well developed as a C++ programmer within the unreal engine, i am still learning though. I am looking to find some example code, and some information on how player controllers should be written in C++ within the Unreal engine with the current version of 4.23.1 too. I understand that player controllers can control inputs for a character or pawn, but i don't understand how to set this up. My real question is what Code is needed for the most bare basic C++ Player controller that functions for a character? Please help.
Thankyou for reading.
Looking for some help and solid advice on Player Controllers in C++ Unreal
For all things related to "How can I do X in UE4 C++ the right way?" the answer is:
- If it's a gameplay thing, try looking at the example project "ShooterGame" (you can download it from the launcher under Unreal Engine -> Learn)
- If it's an engine functionality, try looking at the source code. I am partial to the Visual Studio extension "FastFind" to parse the whole code base quickly, but you need to buy a license.
In your case, I'd definitely recommend looking at how ShooterGame does it
5 hours ago, Altrue said:For all things related to "How can I do X in UE4 C++ the right way?" the answer is:
- If it's a gameplay thing, try looking at the example project "ShooterGame" (you can download it from the launcher under Unreal Engine -> Learn)
- If it's an engine functionality, try looking at the source code. I am partial to the Visual Studio extension "FastFind" to parse the whole code base quickly, but you need to buy a license.
In your case, I'd definitely recommend looking at how ShooterGame does it
Thanks mate i will check this out.
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