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People really have no ideas on game development.

Started by August 04, 2018 12:52 PM
93 comments, last by hplus0603 6 years, 5 months ago
44 minutes ago, sprotz said:

And people here are telling me it cannot be done !?

Nobody says one guy can not make a game, but

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For me I have brilliant Ideas that I have got planned for 28 games I intend to develop. Most of them will be 3D and many will be AAA kind of games. Something few developers have done on the hobbyist / indie stage.

you said yourself you want AAA kind of games, and you would make them all in 5 years.

This is impossible, and we all here agree about that. You will see, or you will proof us all to be fools.

It is just that your formulation of opening post was a bit unlucky and even offense, so what do you expect? We all bowing down and saying 'you're right - we have no ideas - be our messiah and enlighten us!' We all have ideas. What we don't have is enough time and resources.

55 minutes ago, sprotz said:

And look at Sakisa, his username is Sakis25. Look him up and check out some brilliant 3d games he made, all by himself,  Crimelife 3,  Guns and Spurs,  Mythology

Nice, but personally i was thinking you mean just this kind of games being uninspired clones of existing ones.

I guess you can make a game like this in half a year using Unity etc. with some practice. For you it will be special, bunch of new ideas etc. - for others it will be just another low quality low budget GTA clone. (How do people call this nowadays? 'Asset Flips'?) 

So what i try to tell you is: Be a single man game studio - there is still room for this, it's still possible, do it! But focus on one game and polish it, instead rushing out many. 

1 hour ago, sprotz said:
7 hours ago, JoeJ said:

Why didn't you write your own engine? 

I considered that, but I was preoccupied with University and other matters.

That's no excuse. If you would be the new gamedev rock star, you would have made engines and games just with C++, OpenGL, DirectX etc., like most of us did beside living a real life. So hurry up - you've already lost a lot of time! :P

mate...I am totally supporting you as I'm doing the same thing.......

but you should give at least some time into making a classic...at least 2 years...me i've spent 4 years on making mine

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I have a mmorpg idea, I have no resources or $$... Just one idea, but I know of a Open source engine http://www.garagegames.com/products/torque-3d all I have is a idea though, I am not looking for $$ ir anything besides sharing it...

good luck with  your idea ed

1 hour ago, sprotz said:

And look at Sakisa, his username is Sakis25. Look him up and check out some brilliant 3d games he made, all by himself,  Crimelife 3,  Guns and Spurs,  Mythology

 

According to his portfolio, he did 21 games within 11 years, none of which even comes close to being AAA. You want to do 28 in less than 5 years, with "many" being AAA quality.

 

1 hour ago, sprotz said:

these are almost professional quality games except they are short and some amateurish animations and mechanics, but keep in mind they were made with Gamemaker.

And thats why they are not even remotely close to "professional quality". AAA/professional games shine with being polished, large in scale, with a certain look and feel to them that screams "yep, this was made by professionals".  None of the games you referenced is remotely close to that (which doesn't mean they are bad in any way).

;TL;DR; you are claiming you want to make AAA-quality games, but disregard every bit of AAA aspect on the way. Good luck on your journey.

 

6 minutes ago, Acosix said:

good luck with  your idea ed

No $$ or resources, so I can just talk about it...

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1 hour ago, JoeJ said:

I guess you can make a game like this in half a year

 

26 minutes ago, Juliean said:

According to his portfolio, he did 21 games within 11 years

Huh?!? 

If i am so good at estimating dev times for others, then why the hell do i always underestimate my own? :D

4 hours ago, sprotz said:

Crimelife 3,  Guns and Spurs,  Mythology,  look at Kiwi 64 made by someone else

The problem with this list is that all of these games are what you are criticizing. They are generic low quality clones of better games. Because making lower quality clones of good games is easy to do.

Yes, they are better than most, because the developer is more skilled than most and has been working on making games for years. The other mobile clones will also improve as the developers improve.

 

Anyone who tries to make a GTA clone, already falls into the same low quality category. No small team will be able to remake a GTA clone to the same standards as the original GTA games.

A team of 5-10 can now remake the original GTA, given 2-3 years.

 

A single person can make a small high quality  game, 30 missions, maybe 3-7 original characters. +/- 24 vehicles. 12 weapons. With a small town. The game costing around +/- $ 225 000 in 3 years.

But that is the cream of the crop. A new game developer can make a game of +/- $20 000 given a year; if they are lucky and already have some useful skills.

 

This won't stay true forever but for now it is the limits of a single person. New software and more assets will improve this over time.

What a developer should aim to do, is to make something amazing within these constraints or to push the boundaries of these constraints.

@Scouting Ninja  These mentioned games are the 3d, quality games missing on the hobbyist stage. I was critcising the 2d carbon copies made by kids who couldn't think up their own characters other than mario or sonic, or the very poorly made 3d games made by people who didn't know what they were doing, who never heard of photoshop, who didn't bother animating or creating models. Just check those vinesauce videos.

Crimelife 3, had it been made in Unity and was longer in a bigger world, would be on par with GTA 3. In fact, time is the only constraint. One person can make full length GTA 5 in 20 years, one person can make San andreas in 5 years. Unreal engine 4 can be used to make Doom 4 with one level in one month, full size in a few years, by one person, 2 people, 5 or any number. The only factor that the number of people adds to game dev is time, and money. Other than that, skill and software, there is no constraint, and no cost for one person except for engine price if any, and electricity bills. It does not take thousands of dollars, be real. One Chinese dude made a COD style FPS by himself. Didn't you see the link?

1 minute ago, sprotz said:

One person can make full length GTA 5 in 20 years

Ok, let's play this game again:

https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V

GTA V started production in April 2008, and was first released September 2013. I.e. more than 5 and a half years later. It was in full production for over 3 years (obviously not counting post-launch support, which has been ongoing for many years as well).

GTA V had roughly 1,000 people working on it. GTA V was built based on technology the developers had accrued over the course of many years and games.

You think that 3-5 people could have done it instead, in the same period of time.

 

DO THE MATH

Hello to all my stalkers.

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