10 minutes ago, sprotz said:
I'll stick with my highly ambitious principles. and I intend to finish developing all these games in under 5 years, this I can promise you.
Someone mentioned experience, skill is more important, learning the right way of game development, how to texture, how to animate, how to model etc.
If you truly feel that way, Sprotz vs the World, then go for it. However, people here will tell you not what you want to hear, but how things are. The one habit of truly successful people is learning to take and internalize useful advice/info. We tell you what you're dreaming about is unrealistic, not because we're jealous or haven't dreamt the same dreams or tried to figure it out, but because each of us at one point has figured the math on these games wouldn't add up. You can take shortcut after shortcut, asset purchase after asset purchase, but it still is a Herculean effort. Hell, the match-3 game our studio is making now has been one headache after another, one refinement after another, one cut after another, to make it fit to a release schedule and be polished and playable enough so that people will love it, and it's still no sure thing.
But, I wish you the best of luck, I truly do.