Hey, Im using directx allocate hierarchy from dx9 to use a skinned mesh system.
- one mesh will be only the skeleton with all animations
- others meshes will be armor, head etc, already skinned with skeleton above. No animation, idle position with skin, thats all
I want to use the animation from skeleton to other meshes, so this way I can customize character with different head, armor etc. What I was thinking its copy bone matrices from skeleton mesh to others meshes, but Im a bit confused yet what way I can do this.
Thanks.