several GL/Vulkan samples from NVIDIA here https://github.com/nvpro-samples
https://github.com/nvpro-samples/gl_vk_chopper
https://github.com/nvpro-samples/gl_vk_threaded_cadscene
https://github.com/nvpro-samples/gl_vk_bk3dthreaded
https://github.com/nvpro-samples/gl_vk_supersampled
still rely on NVIDIA extensions, but we are working on making them "core vulkan"
articles
https://developer.nvidia.com/engaging-voyage-vulkan
https://developer.nvidia.com/vulkan-shader-resource-binding
https://developer.nvidia.com/vulkan-memory-management
https://developer.nvidia.com/opengl-vulkan
and another set of samples